borzSE

Denmark
On FACEIT since 2022 168 matches tracked 48 matches in 30 days
ELO ▼ 167
3,197
30-day peak: 3,364
Rank EU ▼ 634 places
#3,481 #127 in DK
30 days · before #2,847 · best #2,847
Last updated:
Next update possible in 1h 28m

How does borzSE play?

Rating 1.06 K/R 0.77 ADR 83.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.1
Knife kills 11 in 168 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 29x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −179 ELO
49 matches · 43% wins
On Anubis −132 ELO
22 matches · 36% wins
Between 12:00 and 18:00 −214 ELO, win rate 40%
On Thursdays +25 ELO, win rate 35%

borzSE loses the most ELO on Ancient: −179 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
43% better than 18%
0.72 better than 36%
79.0 better than 36%
0.98 better than 31%
46% of 282 duels better than 21%
55% of 20 situations better than 87%
Mirage32
59% better than 76%
0.77 better than 62%
80.9 better than 50%
1.09 better than 66%
53% of 172 duels better than 58%
44% of 16 situations better than 69%
Anubis22
36% better than 7%
0.78 better than 69%
85.4 better than 72%
1.08 better than 64%
53% of 119 duels better than 59%
50% of 10 situations better than 77%
Nuke20
60% better than 63%
0.83 better than 76%
88.6 better than 73%
1.11-
59% of 117 duels better than 79%
45% of 11 situations better than 63%
Dust 219
42% better than 17%
0.83 better than 86%
84.8 better than 71%
1.12 better than 74%
59% of 111 duels better than 85%
63% of 8 situations better than 95%
Inferno17
65% better than 80%
0.84 better than 85%
93.7 better than 91%
1.14 better than 80%
60% of 97 duels better than 85%
42% of 12 situations better than 55%
Cache9
22% -
0.63 -
70.9 -
0.82-
33% of 46 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How borzSE plays

Across 168 matches borzSE averages K/R 0.77, ADR 83.2 and a rating of 1.06. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. On average 16.9 kills per match, 64% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 72 of 168 matches the rating was 1.10 or higher (43%), in 57 it was below 0.90. In 168 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. borzSE loses the most ELO on Ancient (−179 ELO, win rate 43%). Things go best on Mirage (+148 ELO, win rate 59%). Last 30 days: 48 matches, win rate 44%, ELO balance −164.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.