borule

Serbia
On FACEIT since 2016 89 matches tracked 48 matches in 30 days
ELO ▲ 40
2,126
30-day peak: 2,127
Rank EU
#176,055
Serbia #1,757 in Serbia
Last updated:

How does borule play?

Rating 1.13 (from 68 matches) K/R 0.78 ADR 83.6 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 68 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 12x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.17, ADR +10.4
= Stayed the same
ELO at 2,126
▼ Got worse
Headshots −3 pp, Win rate −15 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.82 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −15 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 13%
0.80 better than 75%
84.4 better than 67%
1.19 better than 89%
51% of 81 duels right on the average
29% of 21 situations better than 24%
Inferno18
61% better than 76%
0.78 better than 64%
84.7 better than 63%
1.05-
51% of 91 duels better than 44%
50% of 12 situations better than 76%
Ancient16
50% better than 42%
0.69 better than 24%
80.5 better than 42%
0.97-
36% of 28 duels better than 1%
17% of 6 situations better than 7%
Anubis10
40% -
0.85 -
88.0 -
1.20-
49% of 43 duels -
38% of 8 situations -
Dust 28
75% -
0.82 -
82.3 -
1.32-
47% of 19 duels -
57% of 7 situations -
Nuke7
57% -
0.73 -
79.1 -
1.01-
41% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How borule plays

Across 89 matches borule averages K/R 0.78 and ADR 83.6; the rating across the 68 rated matches is 1.13. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 32 of 68 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: November 2026 at 1.16. Things go best on Mirage (+25 ELO, win rate 40%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.17, ADR +10.4. Got weaker: Headshots −3 pp, Win rate −15 pp. Unchanged in recent months: ELO at 2,126. Last 30 days: 48 matches, win rate 46%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.