borosto

Russia
On FACEIT since 2015 184 matches tracked 24 matches in 30 days
Last updated:

How does borosto play?

Rating 1.39 (from 138 matches) K/R 0.96 ADR 101.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 138 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 37% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (54%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 66%+12 pp · Ø 54% better than 99%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 53%+10 pp · Ø 43% better than 96%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.12).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 19%+6 pp · Ø 13% better than 77%
K/D 1.47+0.35 · Ø 1.12 better than 98%
Pistol kills per match 4.0
Knife kills 11 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (14.1%).

2K rounds 18.1%+4.0 pp · Ø 14.1% better than 98%
3K rounds 6.8%+2.2 pp · Ø 4.6% better than 96%
MVPs per match 3.4+0.8 · Ø 2.6 better than 97%
4Ks and aces 53x 4K, 5 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 84%
Enemies flashed per round 0.39+0.05 · Ø 0.34 better than 65%
Deaths per round 66%−4 pp · Ø 70% better than 82%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.39, ADR +9.7, Headshots +2 pp, ELO +252
= Stayed the same
Win rate at 61%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

1.06
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.06. Last 3 months: 0.98 (at the start 0.90). Well above the average (0.78).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −126 ELO
41 matches · 51% win rate
On Ancient −62 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 +3 ELO, win rate 51%
On Tuesdays +24 ELO, win rate 46%

borosto loses the most ELO in match 1 of the day: −126 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.59 · Cache
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
65% better than 81%
0.94 better than 94%
101.1 better than 96%
1.35 better than 95%
65% of 328 duels better than 95%
48% of 40 situations better than 77%
Dust 257
74% better than 94%
0.95 better than 94%
99.3 better than 94%
1.37 better than 94%
66% of 220 duels better than 93%
63% of 27 situations better than 94%
Ancient22
41% better than 8%
1.00 better than 99%
100.9 better than 97%
1.44 better than 99%
60% of 97 duels better than 81%
56% of 18 situations better than 86%
Anubis13
54% -
1.05 -
106.0 -
1.52-
53% of 32 duels -
20% of 5 situations -
Cache8
38% -
1.03 -
109.2 -
1.52-
69% of 35 duels -
60% of 5 situations -
Nuke3
33% -
0.76 -
82.4 -
1.66-
100% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How borosto plays

Across 184 matches borosto averages K/R 0.96 and ADR 101.0; the rating across the 138 rated matches is 1.39. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 3,500+ ELO players. Averages 20.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 74% win rate in 57 matches. In 106 of 138 matches the rating was 1.10 or higher (77%), in 12 it was below 0.90. In 131 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: October 2026 at 1.54. borosto loses the most ELO in match 1 of the day (−126 ELO, win rate 51%). Things go best on Mirage (+210 ELO, win rate 65%). Match no. 4 of the day goes best: 72% win rate, +28 ELO. Improved over the last three months: K/R +0.08, Rating +0.39, ADR +9.7, Headshots +2 pp, ELO +252. Unchanged in recent months: Win rate at 61%. Last 30 days: 24 matches, win rate 58%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.