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borb_

USA
On FACEIT since 2020 185 matches tracked 33 matches in 30 days
ELO ▼ 71
2,593
30-day peak: 2,664
Rank NA ▼ 234 places
#1,216
USA #940 in USA
30 days · prev. #982 · best #971
Last updated:

How does borb_ play?

Rating 1.01 (from 138 matches) K/R 0.72 ADR 78.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 14x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.6
▼ Got worse
Win rate −6 pp, ELO −310

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −110 ELO
27 matches · 52% win rate
On Ancient −65 ELO
46 matches · 43% win rate
On Thursdays −102 ELO, win rate 29%

borb_ loses the most ELO on Nuke: −110 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 39 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.68 better than 19%
76.2 better than 23%
1.00 better than 33%
51% of 161 duels better than 46%
30% of 23 situations better than 27%
Ancient46
43% better than 17%
0.73 better than 37%
79.3 better than 35%
1.03 better than 43%
48% of 128 duels better than 27%
62% of 21 situations better than 94%
Nuke27
52% better than 35%
0.74 better than 37%
78.7 better than 31%
1.03 better than 39%
42% of 93 duels better than 7%
42% of 12 situations better than 55%
Anubis26
46% better than 24%
0.76 better than 53%
81.1 better than 46%
1.13 better than 72%
53% of 81 duels better than 55%
40% of 15 situations better than 53%
Inferno20
60% better than 67%
0.76 better than 44%
82.4 better than 42%
0.95-
66% of 32 duels better than 94%
0% of 3 situations better than 1%
Dust 29
22% -
0.56 -
67.5 -
0.77-
44% of 25 duels -
50% of 2 situations -
Cache4
75% -
0.63 -
73.9 -
0.91-
56% of 16 duels -
0% of 2 situations -
Overpass3
33% -
0.68 -
74.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How borb_ plays

Across 185 matches borb_ averages K/R 0.72 and ADR 78.2; the rating across the 138 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 55 of 138 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. borb_ loses the most ELO on Nuke (−110 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −91 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −310. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.6. Last 30 days: 33 matches, win rate 45%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.