borb_
How does borb_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.03 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.82. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.15. Last 3 months unchanged at 1.03. Just below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 85.6. Last 3 months: 78.6 (at the start 79.1). Slightly below the average (81.4).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 45% (at the start 51%). Well below the average (51%).
Best month: July 2026 with 2,926. Last 3 months: 2,593 (at the start 2,903).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 185 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
borb_ loses the most ELO on Nuke: −110 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Anubis
- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 185 matchesCompared with players on the same level who have at least 15 matches on the map.
How borb_ plays
Across 185 matches borb_ averages K/R 0.72 and ADR 78.2; the rating across the 138 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 55 of 138 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. borb_ loses the most ELO on Nuke (−110 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −91 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −310. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.6. Last 30 days: 33 matches, win rate 45%, net ELO −131.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.