bop_

Australia
On FACEIT since 2019 348 matches tracked 104 matches in 30 days
ELO ▼ 15
2,273
30-day peak: 2,296
Rank OCE ▲ 206 places
#551
Australia #301 in Australia
30 days · prev. #757 · best #405
Last updated:

How does bop_ play?

Rating 1.04 (from 248 matches) K/R 0.75 ADR 82.5 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.9 from the last 329
Knife kills 8 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 67x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +53
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.7
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −45 ELO
41 matches · 46% win rate
On Dust 2 −21 ELO
110 matches · 49% win rate
On Thursdays −96 ELO, win rate 38%

bop_ loses the most ELO on Cache: −45 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
49% better than 39%
0.78 better than 67%
87.5 better than 78%
1.06 better than 56%
52% of 633 duels better than 54%
39% of 51 situations better than 52%
Mirage88
50% better than 43%
0.75 better than 54%
82.0 better than 55%
1.02 better than 45%
51% of 495 duels right on the average
46% of 41 situations better than 72%
Cache41
46% -
0.73 -
78.1 -
1.02-
49% of 213 duels -
38% of 21 situations -
Anubis36
44% better than 23%
0.75 right on the average
80.7 better than 44%
1.04 right on the average
49% of 241 duels better than 34%
19% of 16 situations better than 11%
Ancient27
59% better than 72%
0.70 better than 27%
76.5 better than 22%
0.97 better than 26%
41% of 111 duels better than 6%
56% of 16 situations better than 88%
Nuke18
61% better than 73%
0.78 better than 65%
82.1 better than 58%
1.09 better than 63%
56% of 105 duels better than 69%
0% of 4 situations better than 1%
Inferno8
50% -
0.67 -
78.3 -
0.92-
53% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bop_ plays

Across 348 matches bop_ averages K/R 0.75 and ADR 82.5; the rating across the 248 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 132 of 329 matches the rating was 1.10 or higher (40%), in 122 it was below 0.90. In 292 matches with detailed stats: 67 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. bop_ loses the most ELO on Cache (−45 ELO, win rate 46%). Things go best on Mirage (+121 ELO, win rate 50%). Improved over the last three months: Headshots +5 pp, ELO +53. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.7. Last 30 days: 104 matches, win rate 51%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.