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boonklord

Australia
170 matches tracked
ELO
2,346
Peak across recorded matches: 2,399
Rank OCE ▼ 55 places
#465
Australia #388 in Australia
30 days · prev. #410 · best #400
Last updated:

How does boonklord play?

Rating 1.02 K/R 0.73 ADR 78.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 38%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 20x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +6.5, Headshots +3 pp, ELO +75
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
31 matches · 52% win rate
On Ancient −22 ELO
33 matches · 61% win rate
On Mondays −176 ELO, win rate 44%

boonklord loses the most ELO on Dust 2: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.08 · Ancient
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.74 right on the average
80.1 better than 44%
1.03 better than 48%
53% of 291 duels better than 60%
27% of 37 situations better than 19%
Ancient33
61% better than 77%
0.76 better than 53%
81.7 better than 48%
1.07 better than 60%
63% of 102 duels better than 95%
33% of 21 situations better than 38%
Dust 231
52% right on the average
0.70 better than 28%
77.1 better than 28%
1.01 better than 38%
43% of 127 duels better than 11%
36% of 11 situations better than 44%
Nuke16
38% better than 5%
0.69 better than 22%
73.0 better than 11%
0.98 better than 25%
44% of 77 duels better than 13%
50% of 12 situations better than 79%
Anubis12
58% -
0.70 -
76.3 -
1.00-
50% of 46 duels -
29% of 7 situations -
Cache8
63% -
0.74 -
81.4 -
1.02-
63% of 32 duels -
50% of 4 situations -
Inferno5
40% -
0.62 -
70.8 -
0.86-
57% of 21 duels -
100% of 1 situations -
Vertigo3
33% -
0.73 -
81.7 -
0.94-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How boonklord plays

Across 170 matches boonklord averages K/R 0.73, ADR 78.7 and a rating of 1.02. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 68 of 170 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. boonklord loses the most ELO on Dust 2 (−55 ELO, win rate 52%). Things go best on Mirage (+70 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +6.5, Headshots +3 pp, ELO +75. Got weaker: Win rate −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.