boo166

Austria
On FACEIT since 2021 242 matches tracked 82 matches in 30 days
Last updated:

How does boo166 play?

Rating 1.13 K/R 0.82 ADR 89.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.13+0.09 · Ø 1.04 better than 77%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 44x 4K, 10 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 90.6, Headshots at 59%, Win rate at 51%, ELO at 2,396
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
36 matches · 44% win rate
In match 2 of the day −51 ELO
63 matches · 37% win rate
On Fridays −49 ELO, win rate 33%

boo166 loses the most ELO on Ancient: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
44% better than 22%
0.81 better than 79%
89.3 better than 84%
1.12 better than 75%
58% of 386 duels better than 84%
37% of 54 situations better than 47%
Mirage64
53% better than 53%
0.88 better than 93%
94.2 better than 93%
1.20 better than 90%
56% of 437 duels better than 76%
31% of 29 situations better than 27%
Anubis41
76% better than 98%
0.83 better than 86%
88.3 better than 82%
1.18 better than 88%
60% of 252 duels better than 90%
61% of 23 situations better than 93%
Ancient36
44% better than 24%
0.77 better than 61%
85.9 better than 70%
1.05 better than 54%
52% of 225 duels right on the average
18% of 28 situations better than 6%
Nuke12
50% -
0.80 -
88.8 -
1.07-
57% of 56 duels -
0% of 4 situations -
Cache10
20% -
0.74 -
85.4 -
0.96-
52% of 64 duels -
50% of 8 situations -
Inferno6
50% -
0.82 -
89.3 -
1.18-
57% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boo166 plays

Across 242 matches boo166 averages K/R 0.82, ADR 89.7 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 60% headshots. The strongest map is Anubis with a 76% win rate in 41 matches. In 125 of 242 matches the rating was 1.10 or higher (52%), in 62 it was below 0.90. In 192 matches with detailed stats: 44 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. boo166 loses the most ELO on Ancient (−89 ELO, win rate 44%). Things go best on Dust 2 (+68 ELO, win rate 44%). From match no. 5 of the day on, things go best: 61% win rate. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 90.6, Headshots at 59%, Win rate at 51%, ELO at 2,396. Last 30 days: 82 matches, win rate 49%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.