bonyy--

Poland
On FACEIT since 2023 465 matches tracked 180 matches in 30 days
Last updated:

How does bonyy-- play?

Rating 1.08 (from 417 matches) K/R 0.77 ADR 81.1 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 417 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0
Knife kills 7 in 465 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.5%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 55%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 83x 4K, 6 aces in 416 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +201
= Stayed the same
K/R at 0.77, ADR at 81.4
▼ Got worse
Rating −0.15, Win rate −6 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −173 ELO
92 matches · 50% win rate
On Cache −120 ELO
22 matches · 32% win rate
On Wednesdays −65 ELO, win rate 44%

bonyy-- loses the most ELO on Ancient: −173 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.31 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
55% better than 61%
0.80 better than 73%
84.5 better than 65%
1.12 better than 73%
54% of 624 duels better than 65%
41% of 78 situations better than 59%
Ancient92
50% better than 38%
0.80 better than 72%
81.5 better than 47%
1.11 better than 71%
55% of 390 duels better than 70%
33% of 57 situations better than 35%
Dust 292
58% better than 70%
0.70 better than 29%
75.7 better than 22%
0.97 better than 24%
53% of 344 duels better than 57%
49% of 43 situations better than 77%
Anubis53
53% right on the average
0.79 better than 71%
83.5 better than 61%
1.10 better than 68%
53% of 206 duels better than 57%
37% of 35 situations better than 47%
Nuke41
54% better than 48%
0.76 better than 54%
79.9 better than 43%
1.05 better than 52%
51% of 192 duels better than 41%
22% of 27 situations better than 10%
Cache22
32% -
0.71 -
75.2 -
0.97-
57% of 81 duels -
33% of 15 situations -
Inferno8
38% -
0.87 -
92.5 -
1.34-
67% of 48 duels -
67% of 6 situations -
Overpass4
50% -
0.61 -
63.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bonyy-- plays

Across 465 matches bonyy-- averages K/R 0.77 and ADR 81.1; the rating across the 417 rated matches is 1.08. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 58% win rate in 92 matches. In 184 of 417 matches the rating was 1.10 or higher (44%), in 141 it was below 0.90. In 416 matches with detailed stats: 83 4Ks and 6 aces. Best month by rating: June 2026 at 1.23. bonyy-- loses the most ELO on Ancient (−173 ELO, win rate 50%). Things go best on Mirage (+327 ELO, win rate 55%). Match no. 2 of the day goes best: 64% win rate, +202 ELO. Improved over the last three months: Headshots +4 pp, ELO +201. Got weaker: Rating −0.15, Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.4. Last 30 days: 180 matches, win rate 51%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.