bonghit

SJ
215 matches tracked 35 matches in 30 days
Last updated:

How does bonghit play?

Rating 1.23 (from 115 matches) K/R 0.81 ADR 88.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.57 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 115 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 22%+11 pp better than 88%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.9
Knife kills 5 in 215 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 35x 4K, 11 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +6.5, ELO +67
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.85 (at the start 0.76).

Patterns

From the last 215 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
36 matches · 36% wins
On Nuke −13 ELO
20 matches · 40% wins
Between 12:00 and 18:00 −47 ELO, win rate 44%
On Sundays −30 ELO, win rate 37%

bonghit loses the most ELO on Dust 2: −43 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 3.75 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
63% better than 86%
0.85 better than 90%
90.0 better than 87%
1.25 better than 96%
55% of 379 duels better than 69%
36% of 59 situations better than 44%
Dust 236
36% better than 6%
0.77 better than 64%
86.2 better than 76%
1.23 better than 92%
53% of 160 duels better than 60%
38% of 16 situations level
Anubis29
45% better than 23%
0.86 better than 91%
93.1 better than 94%
1.41-
60% of 144 duels better than 89%
29% of 17 situations better than 29%
Ancient28
36% better than 7%
0.75 level
82.6 better than 55%
1.12 better than 75%
54% of 118 duels better than 66%
40% of 10 situations better than 60%
Nuke20
40% better than 9%
0.77 better than 51%
87.5 better than 71%
1.06-
52% of 91 duels better than 42%
54% of 13 situations better than 80%
Cache12
42% -
0.70 -
79.7 -
1.09-
68% of 34 duels -
40% of 5 situations -
Inferno11
64% -
0.92 -
99.9 -
1.46-
61% of 74 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bonghit plays

Across 214 matches bonghit averages K/R 0.81 and ADR 88.6; the rating across the 115 rated matches is 1.23. Biggest strength: Rating at 1.23. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.4 kills per match, 45% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 61 of 115 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 124 matches with detailed stats: 35 4Ks and 11 aces. Best month by rating: September 2026 at 1.33. bonghit loses the most ELO on Dust 2 (−43 ELO, win rate 36%). Things go best on Ancient (+79 ELO, win rate 36%). Improved over the last three months: K/R +0.09, ADR +6.5, ELO +67. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 35 matches, win rate 49%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.