bonezzers

Cyprus
On FACEIT since 2026 154 matches tracked 122 matches in 30 days
Last updated:

How does bonezzers play?

Rating 1.04 K/R 0.77 ADR 83.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.9
Knife kills 7 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 62%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 28x 4K, 4 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bonezzers is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
25 matches · 32% win rate
On Mirage −98 ELO
43 matches · 47% win rate
On Saturdays −124 ELO, win rate 36%

bonezzers loses the most ELO in match 2 of the day: −123 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 58%
0.79 better than 70%
84.9 better than 67%
1.07 better than 58%
51% of 258 duels right on the average
45% of 22 situations better than 69%
Mirage43
47% better than 30%
0.71 better than 33%
79.2 better than 39%
0.93 better than 17%
47% of 226 duels better than 25%
44% of 18 situations better than 68%
Anubis29
34% better than 7%
0.73 better than 43%
78.4 better than 36%
1.00 better than 37%
49% of 142 duels better than 35%
21% of 14 situations better than 12%
Ancient23
57% better than 64%
0.85 better than 87%
92.2 better than 89%
1.16 better than 84%
56% of 112 duels better than 73%
27% of 15 situations better than 21%
Nuke6
50% -
0.88 -
93.1 -
1.24-
57% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bonezzers plays

Across 154 matches bonezzers averages K/R 0.77, ADR 83.3 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 62% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 61 of 154 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 154 matches with detailed stats: 28 4Ks and 4 aces. bonezzers loses the most ELO in match 2 of the day (−123 ELO, win rate 32%). Last 30 days: 122 matches, win rate 40%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.