bonclay_

Russia
On FACEIT since 2024 458 matches tracked 166 matches in 30 days
ELO ▼ 283
2,217
30-day peak: 2,651
Rank NA ▼ 2,717 places
#4,143
Russia #52 in Russia
30 days · prev. #1,426 · best #1,426
Last updated:

How does bonclay_ play?

Rating 1.01 (from 444 matches) K/R 0.72 ADR 79.0 from 458 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 458 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 3 in 458 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 69x 4K, 10 aces in 402 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, Win rate at 50%, ELO at 2,217
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −141 ELO
22 matches · 41% win rate
On Anubis −38 ELO
87 matches · 44% win rate
Between 18:00 and 24:00 −82 ELO, win rate 44%
On Mondays −189 ELO, win rate 45%

bonclay_ loses the most ELO on Nuke: −141 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
50% right on the average
0.71 better than 35%
77.4 better than 32%
0.98 better than 33%
45% of 699 duels better than 18%
39% of 84 situations better than 52%
Dust 2121
55% better than 65%
0.74 right on the average
80.4 better than 45%
1.04 right on the average
44% of 586 duels better than 14%
45% of 71 situations better than 71%
Anubis87
44% better than 26%
0.71 better than 34%
79.3 better than 39%
0.99 better than 32%
49% of 360 duels better than 39%
27% of 64 situations better than 24%
Ancient71
62% better than 81%
0.75 better than 53%
81.8 better than 52%
1.04 better than 54%
47% of 341 duels better than 27%
42% of 48 situations better than 63%
Nuke22
41% better than 12%
0.71 better than 27%
76.0 better than 22%
0.99 better than 32%
47% of 90 duels better than 20%
36% of 14 situations better than 43%
Inferno8
0% -
0.54 -
65.5 -
0.71-
50% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bonclay_ plays

Across 458 matches bonclay_ averages K/R 0.72 and ADR 79.0; the rating across the 444 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 71 matches. In 175 of 458 matches the rating was 1.10 or higher (38%), in 197 it was below 0.90. In 402 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: August 2026 at 1.10. bonclay_ loses the most ELO on Nuke (−141 ELO, win rate 41%). Things go best on Mirage (+213 ELO, win rate 50%). Got weaker: K/R −0.07, Rating −0.10, ADR −8.4. Unchanged in recent months: Headshots at 48%, Win rate at 50%, ELO at 2,217. Last 30 days: 166 matches, win rate 48%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.