bomj777

China
On FACEIT since 2019 242 matches tracked 64 matches in 30 days
ELO ▼ 99
2,203
30-day peak: 2,302
Rank EU
#141,741
China #2,135 in China
Last updated:

How does bomj777 play?

Rating 1.05 K/R 0.75 ADR 80.0 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.4, ELO +52
= Stayed the same
Headshots at 56%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
47 matches · 53% win rate
On Anubis −41 ELO
37 matches · 49% win rate
Between 0:00 and 6:00 −28 ELO, win rate 34%
On Mondays −47 ELO, win rate 42%

bomj777 loses the most ELO on Ancient: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 1.96 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 48%
0.73 better than 45%
78.7 better than 38%
1.02 better than 47%
54% of 378 duels better than 67%
27% of 44 situations better than 20%
Ancient47
53% better than 56%
0.77 better than 65%
84.1 better than 67%
1.08 better than 70%
52% of 191 duels better than 56%
39% of 36 situations better than 49%
Anubis37
49% better than 39%
0.75 better than 53%
80.6 better than 48%
1.03 better than 48%
57% of 175 duels better than 79%
35% of 20 situations better than 45%
Cache20
40% -
0.72 -
77.3 -
1.04-
52% of 99 duels -
50% of 16 situations -
Dust 220
65% better than 90%
0.80 better than 76%
82.4 better than 59%
1.15 better than 83%
48% of 81 duels better than 33%
50% of 12 situations better than 82%
Nuke19
63% better than 72%
0.71 better than 31%
76.0 better than 25%
1.03 better than 41%
45% of 71 duels better than 20%
50% of 12 situations better than 72%
Inferno10
30% -
0.82 -
80.5 -
1.15-
57% of 35 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bomj777 plays

Across 242 matches bomj777 averages K/R 0.75, ADR 80.0 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 96 of 242 matches the rating was 1.10 or higher (40%), in 82 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: November 2026 at 1.12. bomj777 loses the most ELO on Ancient (−58 ELO, win rate 53%). Things go best on Mirage (+107 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +22 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.4, ELO +52. Unchanged in recent months: Headshots at 56%, Win rate at 52%. Last 30 days: 64 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.