bokedeorasu

Ukraine
On FACEIT since 2025 47 matches tracked 35 matches in 30 days
ELO ▲ 160
2,085
30-day peak: 2,108
Rank EU
#199,744
Ukraine #7,914 in Ukraine
Last updated:

How does bokedeorasu play?

Rating 1.37 K/R 0.93 ADR 96.3 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 47 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 40% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 4% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.58 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.58+0.55 · Ø 1.03 better than 99%
Pistol kills per match 3.1
Zeus kills1 in 47 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 20.1% of rounds and so well above the average (13.4%).

2K rounds 20.1%+6.7 pp · Ø 13.4% better than 99%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 11x 4K, 0 aces in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 59%−13 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bokedeorasu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches, all from the last 3 months.

Kills per round (K/R)

0.89
OctNov

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
21 matches · 62% win rate

bokedeorasu loses the most ELO on Mirage: −25 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.70 · Anubis

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 84%
0.97 better than 98%
99.8 better than 97%
1.42 better than 99%
69% of 87 duels better than 99%
43% of 14 situations better than 65%
Ancient7
100% -
1.10 -
111.6 -
1.65-
67% of 24 duels -
75% of 4 situations -
Anubis7
71% -
1.00 -
96.3 -
1.50-
74% of 27 duels -
40% of 5 situations -
Dust 27
100% -
0.75 -
80.8 -
1.10-
45% of 29 duels -
25% of 4 situations -
Inferno3
33% -
0.82 -
87.9 -
1.18-
67% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bokedeorasu plays

Across 47 matches bokedeorasu averages K/R 0.93, ADR 96.3 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 51% headshots. In 33 of 47 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 47 matches with detailed stats: 11 4Ks and 0 aces. bokedeorasu loses the most ELO on Mirage (−25 ELO, win rate 62%). Things go best from match 5 of the day (+50 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +50 ELO. Last 30 days: 35 matches, win rate 66%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.