bojdaxd

Czech Republic
On FACEIT since 2022 60 matches tracked 31 matches in 30 days
ELO ▼ 51
2,042
30-day peak: 2,115
Rank EU
#224,142
Czech Republic #1,845 in Czech Republic
Last updated:

How does bojdaxd play?

Rating 0.83 K/R 0.62 ADR 73.6 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.79−0.24 · Ø 1.03 better than 1%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 5x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.22, ADR +12.8, Win rate +18 pp
= Stayed the same
ELO at 2,042
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Last 3 months: 0.67 (at the start 0.51). Clearly below the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +24 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.59 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
67% better than 91%
0.60 better than 3%
74.3 better than 16%
0.80 better than 1%
42% of 86 duels better than 8%
29% of 7 situations better than 26%
Mirage14
36% -
0.67 -
78.0 -
0.91-
43% of 81 duels -
38% of 8 situations -
Inferno11
45% -
0.61 -
69.7 -
0.84-
47% of 53 duels -
17% of 6 situations -
Ancient10
70% -
0.65 -
73.2 -
0.92-
49% of 41 duels -
80% of 5 situations -
Dust 28
50% -
0.52 -
69.8 -
0.63-
35% of 49 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bojdaxd plays

Across 60 matches bojdaxd averages K/R 0.62, ADR 73.6 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 34% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 12 of 60 matches the rating was 1.10 or higher (20%), in 35 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: K/R +0.16, Rating +0.22, ADR +12.8, Win rate +18 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,042. Last 30 days: 31 matches, win rate 55%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.