boii1ii

Ukraine
On FACEIT since 2019 140 matches tracked
Last updated:

How does boii1ii play?

Rating 1.14 K/R 0.82 ADR 87.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 22x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 88.0, Headshots at 55%
▼ Got worse
Win rate −10 pp, ELO −72

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
38 matches · 42% win rate
On Cache −35 ELO
25 matches · 60% win rate
On Saturdays +4 ELO, win rate 35%

boii1ii loses the most ELO in match 1 of the day: −56 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 47%
0.83 better than 86%
87.9 better than 81%
1.14 better than 84%
55% of 239 duels better than 70%
43% of 14 situations better than 60%
Inferno30
53% better than 46%
0.81 better than 74%
88.2 better than 77%
1.14 better than 74%
59% of 167 duels better than 81%
88% of 8 situations better than 99%
Anubis29
34% better than 7%
0.77 better than 67%
81.2 better than 54%
1.05 better than 59%
51% of 178 duels right on the average
50% of 12 situations better than 80%
Cache25
60% -
0.89 -
94.1 -
1.26-
60% of 129 duels -
61% of 18 situations -
Dust 213
54% -
0.81 -
86.2 -
1.09-
57% of 86 duels -
40% of 5 situations -
Mirage8
38% -
0.80 -
80.3 -
1.09-
40% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boii1ii plays

Across 140 matches boii1ii averages K/R 0.82, ADR 87.2 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 68 of 140 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 93 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. boii1ii loses the most ELO in match 1 of the day (−56 ELO, win rate 42%). Things go best on Ancient (+18 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +9 ELO. Got weaker: Win rate −10 pp, ELO −72. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.0, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.