Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

bogwon

Canada
On FACEIT since 2019 109 matches tracked
ELO ▼ 44
2,398
30-day peak: 2,442
Rank NA ▼ 715 places
#2,415
Canada #519 in Canada
30 days · prev. #1,700 · best #1,700
Last updated:

How does bogwon play?

Rating 0.94 (from 58 matches) K/R 0.67 ADR 73.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 7x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bogwon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 42 before.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.87.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.66 better than 13%
74.0 better than 15%
0.98 better than 28%
55% of 44 duels better than 69%
22% of 9 situations better than 12%
Mirage24
58% better than 74%
0.67 better than 15%
71.9 better than 9%
0.97-
38% of 42 duels better than 2%
40% of 5 situations better than 54%
Anubis17
47% better than 30%
0.69 better than 24%
73.1 better than 10%
0.88-
45% of 51 duels better than 16%
67% of 3 situations better than 97%
Inferno14
64% -
0.68 -
76.5 -
0.95-
56% of 45 duels -
50% of 2 situations -
Ancient11
36% -
0.72 -
76.9 -
1.02-
63% of 35 duels -
100% of 2 situations -
Nuke6
33% -
0.57 -
66.3 -
0.73-
50% of 18 duels -
0% of 2 situations -
Cache3
0% -
0.63 -
68.4 -
0.88-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bogwon plays

Across 109 matches bogwon averages K/R 0.67 and ADR 73.5; the rating across the 58 rated matches is 0.94. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 65% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 17 of 59 matches the rating was 1.10 or higher (29%), in 25 it was below 0.90. In 34 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. Things go best on Mirage (+55 ELO, win rate 58%). Last 30 days: 9 matches, win rate 33%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.