bodygu4rdd

Russia
On FACEIT since 2020 362 matches tracked 99 matches in 30 days
ELO ▲ 249
4,035
30-day peak: 4,126
Rank EU ▲ 76 places
#160
Russia #58 in Russia
30 days · prev. #236 · best #130
Last updated:

How does bodygu4rdd play?

Rating 1.07 K/R 0.76 ADR 82.6 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

3,500+ ELO

Compared with 1,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so right on the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 25%
Clutch 1v2 won 21%−3 pp · Ø 24% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 76%
AWP share of kills 5%−7 pp · Ø 12% better than 37%
K/D 1.09−0.01 · Ø 1.10 better than 31%
Pistol kills per match 2.9
Zeus kills3 in 362 matches
Knife kills 20 in 362 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just below the average (4.5%).

2K rounds 14.4%+0.2 pp · Ø 14.2% better than 44%
3K rounds 4.3%−0.2 pp · Ø 4.5% better than 32%
MVPs per match 2.5−0.1 · Ø 2.6 better than 39%
4Ks and aces 65x 4K, 8 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 85%
Enemies flashed per round 0.46+0.12 · Ø 0.34 better than 83%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.0, ELO +571
= Stayed the same
Headshots at 59%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Right on the average (0.78).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −231 ELO
54 matches · 39% win rate
On Anubis −91 ELO
59 matches · 58% win rate
On Mondays −23 ELO, win rate 43%

bodygu4rdd loses the most ELO on Nuke: −231 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 13 wins in a row · Ancient
  4. Highest rating in a match: 2.89 · Anubis

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
61% better than 69%
0.80 right on the average
86.6 better than 51%
1.15 better than 58%
54% of 427 duels better than 44%
33% of 49 situations better than 29%
Ancient79
62% better than 64%
0.74 better than 25%
80.8 better than 27%
1.05 better than 29%
51% of 468 duels better than 29%
38% of 39 situations better than 47%
Anubis59
58% better than 52%
0.80 better than 53%
87.7 better than 63%
1.15 better than 61%
52% of 282 duels better than 39%
35% of 31 situations better than 40%
Nuke54
39% better than 4%
0.74 better than 25%
79.7 better than 22%
1.00 better than 13%
52% of 268 duels better than 34%
48% of 21 situations better than 68%
Dust 243
56% better than 42%
0.72 better than 18%
78.3 better than 18%
1.02 better than 18%
50% of 178 duels better than 24%
44% of 16 situations better than 61%
Cache28
39% better than 9%
0.68 better than 26%
76.6 better than 31%
0.95 better than 23%
48% of 128 duels better than 32%
8% of 12 situations better than 1%
Inferno9
67% -
0.81 -
85.1 -
1.14-
67% of 42 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bodygu4rdd plays

Across 362 matches bodygu4rdd averages K/R 0.76, ADR 82.6 and a rating of 1.07. Biggest strength: Utility damage per round at 5.3, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 35%, better than only 25% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Ancient with a 62% win rate in 79 matches. In 168 of 361 matches the rating was 1.10 or higher (47%), in 108 it was below 0.90. In 308 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. bodygu4rdd loses the most ELO on Nuke (−231 ELO, win rate 39%). Things go best on Mirage (+353 ELO, win rate 61%). Match no. 2 of the day goes best: 60% win rate, +215 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.0, ELO +571. Unchanged in recent months: Headshots at 59%, Win rate at 56%. Last 30 days: 99 matches, win rate 55%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.