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bober-_---

Mongolia
On FACEIT since 2022 362 matches tracked 67 matches in 30 days
ELO ▼ 19
3,049
30-day peak: 3,194
Rank EU ▼ 1,205 places
#7,826
Mongolia #88 in Mongolia
30 days · prev. #6,621 · best #3,971
Last updated:

How does bober-_--- play?

Rating 1.06 K/R 0.76 ADR 82.2 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 362 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.06+0.01 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 9 in 362 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 53x 4K, 6 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 13%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.8, Headshots at 63%, Win rate at 50%, ELO at 3,049
▼ Got worse
K/R −0.05, Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −432 ELO
97 matches · 45% win rate
On Ancient −269 ELO
74 matches · 43% win rate
On Mondays −179 ELO, win rate 42%

bober-_--- loses the most ELO in match 1 of the day: −432 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.15 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
55% right on the average
0.77 better than 56%
84.0 better than 60%
1.08 better than 57%
53% of 529 duels right on the average
42% of 65 situations better than 60%
Anubis78
45% better than 19%
0.75 right on the average
81.7 right on the average
1.05 better than 47%
54% of 334 duels better than 60%
43% of 56 situations better than 62%
Ancient74
43% better than 14%
0.73 better than 37%
79.2 better than 33%
1.01 better than 34%
51% of 285 duels better than 41%
40% of 47 situations better than 55%
Nuke36
47% better than 21%
0.81 better than 70%
85.6 better than 67%
1.15 better than 72%
52% of 150 duels better than 45%
42% of 26 situations better than 56%
Cache32
69% better than 82%
0.78 right on the average
83.5 better than 48%
1.09 better than 43%
56% of 140 duels better than 60%
40% of 25 situations right on the average
Dust 211
36% -
0.69 -
76.1 -
0.91-
32% of 56 duels -
25% of 4 situations -
Inferno3
100% -
0.57 -
65.4 -
0.79-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bober-_--- plays

Across 362 matches bober-_--- averages K/R 0.76, ADR 82.2 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 63% headshots. The strongest map is Cache with a 69% win rate in 32 matches. In 164 of 362 matches the rating was 1.10 or higher (45%), in 119 it was below 0.90. In 278 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. bober-_--- loses the most ELO in match 1 of the day (−432 ELO, win rate 45%). Things go best in match 3 of the day (+166 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +166 ELO. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 80.8, Headshots at 63%, Win rate at 50%, ELO at 3,049. Last 30 days: 67 matches, win rate 51%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.