bobchynsky

Ukraine
On FACEIT since 2025 293 matches tracked 91 matches in 30 days
ELO ▼ 25
2,176
30-day peak: 2,345
Rank EU
#154,592
Ukraine #6,088 in Ukraine
Last updated:

How does bobchynsky play?

Rating 1.13 (from 243 matches) K/R 0.79 ADR 83.2 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 3.4
Knife kills 10 in 293 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 56x 4K, 11 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +12.2, Win rate +11 pp, ELO +80
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

1.05
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
35 matches · 40% win rate
On Ancient −31 ELO
52 matches · 50% win rate
On Fridays −23 ELO, win rate 39%

bobchynsky loses the most ELO on Dust 2: −71 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Inferno
  2. Most kills in a match: 46 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
52% right on the average
0.84 better than 87%
87.6 better than 81%
1.22 better than 92%
58% of 433 duels better than 84%
36% of 56 situations better than 45%
Ancient52
50% right on the average
0.77 better than 63%
80.7 better than 47%
1.07 better than 66%
56% of 159 duels better than 77%
32% of 22 situations better than 36%
Dust 235
40% better than 14%
0.78 better than 71%
82.3 better than 59%
1.11 better than 75%
61% of 152 duels better than 93%
35% of 20 situations better than 41%
Inferno35
49% better than 36%
0.76 better than 65%
81.3 better than 55%
1.11 better than 75%
54% of 131 duels better than 58%
32% of 28 situations better than 32%
Anubis30
60% better than 79%
0.75 better than 55%
81.9 better than 57%
1.06 better than 59%
48% of 122 duels better than 32%
50% of 14 situations better than 78%
Nuke15
47% better than 25%
0.78 better than 59%
79.6 better than 38%
1.08-
52% of 54 duels better than 47%
14% of 7 situations better than 3%
Cache14
64% -
0.85 -
86.5 -
1.23-
52% of 71 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bobchynsky plays

Across 293 matches bobchynsky averages K/R 0.79 and ADR 83.2; the rating across the 243 rated matches is 1.13. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 125 of 243 matches the rating was 1.10 or higher (51%), in 79 it was below 0.90. In 243 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: November 2026 at 1.52. bobchynsky loses the most ELO on Dust 2 (−71 ELO, win rate 40%). Things go best on Anubis (+108 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: K/R +0.12, ADR +12.2, Win rate +11 pp, ELO +80. Got weaker: Headshots −4 pp. Last 30 days: 91 matches, win rate 47%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.