bobboS

MK
240 matches tracked 29 matches in 30 days
Last updated:

How does bobboS play?

Rating 0.90 (from 99 matches) K/R 0.64 ADR 69.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 1%−10 pp better than 6%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.0
Knife kills 1 in 240 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 11%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 23x 4K, 0 aces in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, Win rate +12 pp, ELO +163
= Stayed the same
ADR at 70.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.58).

Patterns

From the last 240 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −199 ELO
61 matches · 41% wins
On Dust 2 −140 ELO
76 matches · 57% wins
Between 18:00 and 24:00 −126 ELO, win rate 44%
On Mondays −93 ELO, win rate 37%

bobboS loses the most ELO from match 5 of the day: −199 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
57% better than 67%
0.63 better than 8%
68.1 better than 4%
0.87 better than 5%
44% of 167 duels better than 15%
41% of 61 situations better than 59%
Mirage51
41% better than 13%
0.64 better than 10%
71.7 better than 10%
0.92 better than 15%
44% of 149 duels better than 13%
32% of 44 situations better than 30%
Inferno40
48% better than 28%
0.63 better than 7%
69.8 better than 7%
0.91-
47% of 108 duels better than 22%
41% of 32 situations better than 53%
Anubis36
44% better than 20%
0.62 better than 4%
69.0 better than 4%
0.94 better than 16%
44% of 84 duels better than 13%
43% of 28 situations better than 62%
Ancient17
53% level
0.60 better than 2%
67.2 better than 1%
0.82-
41% of 51 duels better than 5%
29% of 14 situations better than 30%
Cache12
33% -
0.67 -
69.2 -
0.91-
55% of 22 duels -
25% of 12 situations -
Nuke8
75% -
0.83 -
79.1 -
0.92-
67% of 9 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bobboS plays

Across 240 matches bobboS averages K/R 0.64 and ADR 69.7; the rating across the 99 rated matches is 0.90. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 10. On average 14.3 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 57% win rate in 76 matches. In 22 of 99 matches the rating was 1.10 or higher (22%), in 50 it was below 0.90. In 184 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. bobboS loses the most ELO from match 5 of the day (−199 ELO, win rate 41%). Things go best on Mirage (+20 ELO, win rate 41%). Improved over the last three months: K/R +0.07, Win rate +12 pp, ELO +163. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 70.2. Last 30 days: 29 matches, win rate 45%, ELO balance +21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.