bob667

Poland
141 matches tracked
ELO
3,130
Peak across the last 141 matches: 3,263
Rank EU ▼ 270 places
#4,451 #225 in PL
30 days · before #4,181 · best #4,181
Last updated:

How does bob667 play?

K/R 0.86 ADR 91.4 from 141 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 1%−10 pp better than 6%
K/D 1.21+0.18 better than 91%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 92%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 22x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 90.7, Headshots at 53%, Win rate at 56%
▼ Got worse
ELO −82

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.84 (at the start 0.87).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
28 matches · 43% wins
On Ancient −82 ELO
36 matches · 61% wins
Between 12:00 and 18:00 −79 ELO, win rate 50%
On Wednesdays −162 ELO, win rate 33%

bob667 loses the most ELO in match 2 of the day: −87 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
61% better than 79%
0.90 better than 96%
95.0 better than 95%
-
57% of 125 duels better than 80%
24% of 17 situations better than 18%
Anubis22
50% better than 42%
0.77 better than 65%
87.1 better than 79%
-
46% of 114 duels better than 20%
50% of 12 situations better than 77%
Nuke19
42% better than 11%
0.86 better than 84%
90.8 better than 82%
-
54% of 97 duels level
36% of 11 situations better than 44%
Cache18
72% -
0.89 -
96.0 -
-
54% of 111 duels -
70% of 10 situations -
Inferno18
72% better than 93%
0.83 better than 83%
89.7 better than 83%
-
51% of 68 duels better than 41%
33% of 6 situations better than 36%
Dust 215
40% better than 12%
0.92 better than 97%
94.4 better than 94%
-
56% of 57 duels better than 75%
50% of 2 situations better than 80%
Mirage13
38% -
0.79 -
83.4 -
-
57% of 74 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bob667 plays

Biggest strength: Damage per round (ADR) at 91.4. That is better than 93% of players on level 10. On average 18.8 kills per match, 52% of them headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 81 matches with detailed stats: 22 4Ks and 1 aces. bob667 loses the most ELO in match 2 of the day (−87 ELO, win rate 43%). Things go best from match 5 of the day (+60 ELO, win rate 65%). Got weaker: ELO −82. Unchanged in recent months: K/R at 0.84, ADR at 90.7, Headshots at 53%, Win rate at 56%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.