boaN

Brazil
On FACEIT since 2017 431 matches tracked 102 matches in 30 days
ELO ▼ 95
2,963
30-day peak: 3,092
Rank EU ▼ 4,434 places
#10,213
Brazil #44 in Brazil
30 days · prev. #5,779 · best #5,779
Last updated:

How does boaN play?

Rating 1.05 K/R 0.73 ADR 79.6 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 431 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 1.08+0.04 · Ø 1.04 better than 55%
Pistol kills per match 2.8
Zeus kills1 in 431 matches
Knife kills 4 in 431 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 60x 4K, 9 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +242
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 78.8, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −165 ELO, win rate 44%
On Sundays +36 ELO, win rate 38%

boaN loses the most ELO on Nuke: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 47 · Cache
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2173
56% better than 59%
0.73 better than 38%
79.5 better than 38%
1.07 better than 53%
59% of 715 duels better than 83%
33% of 118 situations better than 34%
Anubis96
47% better than 27%
0.74 better than 45%
79.3 better than 37%
1.06 right on the average
58% of 343 duels better than 80%
36% of 76 situations better than 44%
Cache45
58% right on the average
0.75 better than 36%
79.0 better than 25%
1.08 better than 42%
56% of 176 duels better than 61%
30% of 40 situations better than 26%
Inferno45
60% better than 57%
0.72 better than 24%
82.3 better than 37%
1.05 better than 29%
53% of 150 duels better than 38%
42% of 31 situations better than 56%
Nuke35
40% better than 9%
0.76 better than 43%
80.2 better than 37%
1.06 better than 41%
49% of 125 duels better than 27%
41% of 29 situations better than 55%
Ancient23
30% better than 2%
0.72 better than 31%
81.0 better than 42%
1.01 better than 35%
52% of 96 duels right on the average
15% of 13 situations better than 5%
Mirage11
45% -
0.60 -
68.9 -
0.86-
46% of 35 duels -
0% of 4 situations -
Vertigo3
0% -
0.71 -
80.1 -
0.83-
57% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boaN plays

Across 431 matches boaN averages K/R 0.73, ADR 79.6 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 45 matches. In 167 of 431 matches the rating was 1.10 or higher (39%), in 145 it was below 0.90. In 366 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: October 2026 at 1.12. boaN loses the most ELO on Nuke (−60 ELO, win rate 40%). Things go best in match 1 of the day (+262 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +262 ELO. Improved over the last three months: Headshots +2 pp, ELO +242. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.8, Win rate at 51%. Last 30 days: 102 matches, win rate 46%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.