boRNNN

Brazil
On FACEIT since 2023 149 matches tracked 31 matches in 30 days
ELO ▲ 39
2,099
30-day peak: 2,121
Rank SA ▲ 1,544 places
#4,634
BR #3,225 in BR
30 days · prev. #6,178 · best #4,095
Last updated:

How does boRNNN play?

Rating 1.05 K/R 0.74 ADR 82.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.07+0.05 · Ø 1.02 better than 67%
Pistol kills per match 2.9
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +284
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.6
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
33 matches · 48% win rate
Between 0:00 and 6:00 −13 ELO, win rate 46%
On Sundays ±0 ELO, win rate 30%

boRNNN loses the most ELO on Mirage: −7 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Inferno
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
61% better than 82%
0.77 better than 67%
82.5 better than 62%
1.09 better than 71%
58% of 297 duels better than 85%
47% of 32 situations better than 73%
Mirage33
48% better than 38%
0.74 right on the average
83.1 better than 65%
1.06 better than 63%
50% of 140 duels better than 46%
27% of 11 situations better than 20%
Inferno27
52% better than 44%
0.69 better than 29%
78.0 better than 30%
0.99 better than 33%
50% of 105 duels better than 38%
47% of 15 situations better than 75%
Cache11
55% -
0.80 -
84.7 -
1.14-
55% of 56 duels -
43% of 7 situations -
Ancient8
13% -
0.66 -
82.7 -
0.87-
51% of 35 duels -
0% of 1 situations -
Nuke5
40% -
0.73 -
85.4 -
1.02-
52% of 25 duels -
0% of 2 situations -
Anubis3
0% -
0.62 -
80.2 -
0.82-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How boRNNN plays

Across 149 matches boRNNN averages K/R 0.74, ADR 82.0 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 61% win rate in 62 matches. In 57 of 149 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 83 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. boRNNN loses the most ELO on Mirage (−7 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +13 ELO. Improved over the last three months: ELO +284. Got weaker: Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.6. Last 30 days: 31 matches, win rate 42%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.