bny-_

Slovakia
193 matches tracked 53 matches in 30 days
Last updated:

How does bny-_ play?

Rating 1.16 (from 157 matches) K/R 0.74 ADR 78.6 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 158 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 4% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,500+ ELO

Compared with 1,277 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 41% of rounds and so well above the average (12%).

Rounds with first kill 41%+29 pp · Ø 12% better than 99%
Opening duels won 64%+10 pp · Ø 54% better than 96%

Clutch

Strength
Last one alive

5.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 58%+18 pp · Ø 40% better than 99%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 5.1+3.5 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 97%
AWP share of kills 10%−3 pp · Ø 13% better than 59%
K/D 1.44+0.32 · Ø 1.12 better than 96%
Pistol kills per match 2.2 from the last 187

Impact

Average
Damage and big rounds

6.0 MVPs per match and so well above the average (2.6).

2K rounds 15.5%+1.1 pp · Ø 14.4% better than 71%
3K rounds 0.2%−4.4 pp · Ø 4.6% better than 1%
MVPs per match 6.0+3.4 · Ø 2.6 better than 99%
4Ks and aces 2x 4K, 0 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.34).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.12−0.22 · Ø 0.34 better than 1%
Deaths per round 51%−19 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, Headshots +12 pp, Win rate +31 pp, ELO +60
= Stayed the same
K/R at 0.75, ADR at 79.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Slightly below the average (0.79).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
29 matches · 69% win rate
In match 4 of the day ±0 ELO
25 matches · 68% win rate
On Sundays ±0 ELO, win rate 68%

bny-_ loses the most ELO in match 3 of the day: ±0 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Aim_map_faceit
  2. Highest rating in a match: 2.18 · Aim_map_faceit
  3. Most kills in a match: 27 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Poseidon30
100% -
0.85 -
86.9 -
1.32-
68% of 278 duels -
61% of 67 situations -
Aim_map_faceit24
67% -
0.66 -
69.7 -
1.04-
59% of 345 duels -
55% of 265 situations -
Eldorado17
76% -
0.76 -
76.9 -
1.22-
65% of 137 duels -
46% of 37 situations -
Inferno17
88% better than 99%
0.81 better than 78%
86.2 better than 69%
1.25-
69% of 124 duels better than 98%
43% of 28 situations better than 62%
Nuke17
71% better than 93%
0.73 better than 43%
82.7 better than 61%
1.12 better than 71%
59% of 142 duels better than 81%
50% of 44 situations better than 75%
Mirage12
50% -
0.65 -
70.6 -
-
-
-
Dust 211
36% -
0.68 -
74.2 -
0.69-
20% of 5 duels -
-
Overpass9
78% -
0.79 -
83.5 -
1.23-
63% of 62 duels -
44% of 16 situations -
Fistmap5
60% -
0.53 -
63.5 -
0.87-
53% of 114 duels -
53% of 114 situations -
Lublin4
100% -
0.88 -
93.4 -
1.32-
77% of 35 duels -
50% of 10 situations -
Memento3
100% -
0.97 -
91.4 -
1.46-
71% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bny-_ plays

Across 193 matches bny-_ averages K/R 0.74 and ADR 78.6; the rating across the 157 rated matches is 1.16. Biggest strength: Rounds with first kill at 41%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 0.2%, better than only 1% of level 10 · 3,500+ ELO players. Averages 13.1 kills per match with 66% headshots. The strongest map is Poseidon with a 100% win rate in 30 matches. In 103 of 158 matches the rating was 1.10 or higher (65%), in 27 it was below 0.90. In 137 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. bny-_ loses the most ELO in match 3 of the day (±0 ELO, win rate 69%). Things go best in match 1 of the day (±0 ELO, win rate 89%). Match no. 1 of the day goes best: 89% win rate. Improved over the last three months: Rating +0.06, Headshots +12 pp, Win rate +31 pp, ELO +60. Unchanged in recent months: K/R at 0.75, ADR at 79.3. Last 30 days: 53 matches, win rate 91%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.