blueeyes442

Japan
232 matches tracked 53 matches in 30 days
Last updated:

How does blueeyes442 play?

Rating 1.03 K/R 0.71 ADR 79.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 232 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 35%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 26x 4K, 6 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether blueeyes442 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −66 ELO
23 matches · 57% win rate
On Dust 2 −7 ELO
58 matches · 47% win rate
On Thursdays −34 ELO, win rate 42%

blueeyes442 loses the most ELO on Inferno: −66 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
47% better than 36%
0.70 better than 34%
78.0 better than 38%
1.02 right on the average
51% of 192 duels right on the average
54% of 46 situations better than 86%
Mirage57
56% better than 69%
0.74 right on the average
81.7 better than 56%
1.06 better than 62%
48% of 166 duels better than 34%
34% of 47 situations better than 41%
Ancient37
54% better than 57%
0.73 better than 41%
78.9 better than 35%
1.07 better than 66%
51% of 113 duels right on the average
46% of 24 situations better than 69%
Anubis30
50% better than 44%
0.69 better than 26%
78.6 better than 38%
0.99 better than 36%
49% of 103 duels better than 38%
33% of 21 situations better than 39%
Inferno23
57% better than 59%
0.65 better than 14%
75.6 better than 26%
0.97 better than 27%
48% of 69 duels better than 24%
30% of 20 situations better than 35%
Nuke18
44% better than 20%
0.74 better than 45%
79.3 better than 43%
1.05 right on the average
51% of 65 duels better than 41%
29% of 14 situations better than 26%
Cache9
67% -
0.74 -
80.0 -
1.05-
50% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blueeyes442 plays

Across 232 matches blueeyes442 averages K/R 0.71, ADR 79.0 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 88 of 232 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 232 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.04. blueeyes442 loses the most ELO on Inferno (−66 ELO, win rate 57%). Things go best on Anubis (+72 ELO, win rate 50%). From match no. 5 of the day on, things go best: 57% win rate, −16 ELO. Last 30 days: 53 matches, win rate 60%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.