blue-

HK
285 matches tracked 36 matches in 30 days
ELO ▼ 50
2,121
30-day peak: 2,178
Rank SEA ▼ 764 places
#4,046
HK #139 in HK
30 days · prev. #3,282 · best #3,277
Last updated:

How does blue- play?

Rating 0.87 K/R 0.63 ADR 73.0 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.84−0.18 · Ø 1.02 better than 2%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 10%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 22x 4K, 2 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 72.5, Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −5 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
96 matches · 53% win rate
In match 3 of the day −48 ELO
44 matches · 43% win rate
Between 6:00 and 12:00 +25 ELO, win rate 42%

blue- loses the most ELO on Mirage: −84 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
52% right on the average
0.64 better than 9%
73.7 better than 17%
0.90 better than 10%
46% of 397 duels better than 25%
40% of 67 situations better than 56%
Mirage96
53% better than 59%
0.60 better than 3%
70.3 better than 7%
0.82 better than 2%
43% of 399 duels better than 11%
43% of 49 situations better than 65%
Ancient41
39% better than 12%
0.66 better than 13%
76.7 better than 26%
0.89 better than 9%
47% of 197 duels better than 24%
43% of 21 situations better than 63%
Anubis22
41% better than 17%
0.60 better than 3%
73.9 better than 20%
0.81 better than 2%
41% of 82 duels better than 10%
20% of 10 situations better than 12%
Cache12
42% -
0.57 -
67.4 -
0.79-
46% of 57 duels -
14% of 7 situations -
Inferno11
45% -
0.73 -
81.6 -
1.07-
49% of 39 duels -
64% of 11 situations -
Nuke4
50% -
0.65 -
69.2 -
0.87-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blue- plays

Across 285 matches blue- averages K/R 0.63, ADR 73.0 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 55% headshots. The strongest map is Mirage with a 53% win rate in 96 matches. In 66 of 285 matches the rating was 1.10 or higher (23%), in 156 it was below 0.90. In 238 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 0.92. blue- loses the most ELO on Mirage (−84 ELO, win rate 53%). Things go best from match 5 of the day (+114 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +114 ELO. Got weaker: K/R −0.05, Rating −0.06, Headshots −5 pp, ELO −121. Unchanged in recent months: ADR at 72.5, Win rate at 49%. Last 30 days: 36 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.