blssR

Sri Lanka
On FACEIT since 2018 211 matches tracked 31 matches in 30 days
ELO ▲ 48
2,393
30-day peak: 2,395
Rank SEA ▼ 886 places
#1,743
Sri Lanka #3 in Sri Lanka
30 days · prev. #857 · best #825
Last updated:

How does blssR play?

Rating 0.97 (from 184 matches) K/R 0.71 ADR 75.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8 from the last 210
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 22x 4K, 1 ace in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −9.0, Win rate −7 pp, ELO −216

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
77 matches · 49% win rate
On Ancient −4 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 +30 ELO, win rate 44%
On Saturdays −51 ELO, win rate 38%

blssR loses the most ELO on Mirage: −59 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 39%
0.72 better than 37%
74.8 better than 17%
1.00 better than 35%
54% of 285 duels better than 66%
30% of 40 situations better than 26%
Dust 252
50% better than 43%
0.68 better than 19%
71.4 better than 8%
0.95 better than 18%
50% of 240 duels better than 39%
33% of 24 situations better than 37%
Ancient39
44% better than 22%
0.67 better than 15%
75.3 better than 17%
0.90 better than 10%
51% of 153 duels better than 44%
29% of 17 situations better than 25%
Anubis17
59% better than 70%
0.84 better than 86%
86.4 better than 74%
1.15 better than 80%
57% of 100 duels better than 77%
50% of 12 situations better than 79%
Inferno14
43% -
0.70 -
75.0 -
0.90-
53% of 76 duels -
50% of 6 situations -
Nuke6
33% -
0.69 -
76.4 -
0.94-
48% of 33 duels -
0% of 2 situations -
Cache4
75% -
0.75 -
82.2 -
1.05-
69% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blssR plays

Across 211 matches blssR averages K/R 0.71 and ADR 75.1; the rating across the 184 rated matches is 0.97. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 67 of 210 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 140 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. blssR loses the most ELO on Mirage (−59 ELO, win rate 49%). Things go best in match 1 of the day (+170 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +170 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −9.0, Win rate −7 pp, ELO −216. Unchanged in recent months: Headshots at 55%. Last 30 days: 31 matches, win rate 55%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.