bloodam66

Russia
On FACEIT since 2024 291 matches tracked
Last updated:

How does bloodam66 play?

Rating 1.03 K/R 0.73 ADR 80.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.6
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 6 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +153
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.1
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
48 matches · 44% win rate
On Dust 2 −30 ELO
55 matches · 47% win rate
Between 6:00 and 12:00 −31 ELO, win rate 48%

bloodam66 loses the most ELO on Ancient: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient
  4. Most kills in a match: 59 · Dust 2
  5. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% better than 48%
0.74 better than 46%
81.5 better than 51%
1.04 right on the average
53% of 325 duels better than 60%
34% of 50 situations better than 38%
Anubis56
61% better than 79%
0.75 better than 54%
83.2 better than 61%
1.08 better than 65%
55% of 170 duels better than 67%
48% of 29 situations better than 74%
Dust 255
47% better than 33%
0.71 better than 35%
78.7 better than 38%
1.00 better than 36%
55% of 155 duels better than 70%
42% of 33 situations better than 62%
Ancient48
44% better than 23%
0.74 better than 45%
79.9 better than 39%
1.02 better than 43%
52% of 161 duels right on the average
39% of 23 situations better than 53%
Nuke28
61% better than 70%
0.71 better than 27%
78.4 better than 31%
1.00 better than 36%
54% of 83 duels better than 63%
28% of 18 situations better than 21%
Inferno7
71% -
0.64 -
79.9 -
0.86-
47% of 30 duels -
33% of 6 situations -
Cache4
50% -
0.66 -
74.5 -
0.89-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bloodam66 plays

Across 291 matches bloodam66 averages K/R 0.73, ADR 80.7 and a rating of 1.03. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 56 matches. In 111 of 291 matches the rating was 1.10 or higher (38%), in 105 it was below 0.90. In 250 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: July 2026 at 1.15. bloodam66 loses the most ELO on Ancient (−60 ELO, win rate 44%). Things go best on Anubis (+118 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, −33 ELO. Improved over the last three months: Headshots +3 pp, ELO +153. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.1. Last 30 days: 3 matches, win rate 67%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.