blezik_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength33% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.24 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.29. Last 3 months: 1.25 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 93.3. Last 3 months: 92.8 (at the start 81.6). Well above the average (80.7).
Share of headshot kills
Best month: May 2026 with 52%. Last 3 months unchanged at 46%. Clearly below the average (49%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 52% (at the start 45%). Slightly above the average (50%).
Best month: November 2026 with 2,076. Last 3 months: 2,076 (at the start 1,993).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
blezik_ loses the most ELO on Mirage: −42 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.32 · Ancient
- Most kills in a match: 50 · Cache
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How blezik_ plays
Across 90 matches blezik_ averages K/R 0.86, ADR 88.6 and a rating of 1.22. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 46% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 57 of 90 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 70 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.29. blezik_ loses the most ELO on Mirage (−42 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +11.2, Win rate +7 pp, ELO +83. Unchanged in recent months: Headshots at 46%. Last 30 days: 38 matches, win rate 55%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.