blesslyung

South Korea
On FACEIT since 2019 282 matches tracked 73 matches in 30 days
ELO ▲ 101
3,014
30-day peak: 3,047
Rank EU ▼ 2,783 places
#8,404
South Korea #173 in South Korea
30 days · prev. #5,621 · best #5,621
Last updated:

How does blesslyung play?

Rating 0.99 K/R 0.68 ADR 72.1 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Knife kills 5 in 282 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 37x 4K, 4 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.0, ELO +64, First kills +3 pp
= Stayed the same
Headshots at 43%, Win rate at 53%
▼ Got worse
Clutch 1v1 −19 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.64). Slightly below the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
59 matches · 36% win rate
In match 2 of the day −90 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 +90 ELO, win rate 39%
On Fridays +56 ELO, win rate 39%

blesslyung loses the most ELO on Mirage: −150 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Inferno
  4. Most kills in a match: 32 · Cache

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
60% better than 69%
0.71 better than 28%
74.8 better than 17%
1.04 better than 39%
61% of 387 duels better than 88%
34% of 61 situations better than 38%
Mirage59
36% better than 2%
0.62 better than 3%
67.4 better than 2%
0.89 better than 5%
52% of 216 duels better than 46%
42% of 38 situations better than 60%
Anubis52
54% better than 46%
0.70 better than 25%
73.1 better than 9%
1.01 better than 33%
55% of 203 duels better than 64%
43% of 30 situations better than 62%
Ancient42
57% better than 57%
0.71 better than 27%
74.2 better than 12%
1.02 better than 36%
55% of 141 duels better than 65%
35% of 20 situations better than 41%
Nuke18
61% better than 62%
0.64 better than 6%
66.7 better than 2%
0.91 better than 8%
49% of 57 duels better than 26%
50% of 6 situations better than 75%
Inferno11
55% -
0.67 -
69.0 -
1.02-
56% of 39 duels -
0% of 7 situations -
Cache9
56% -
0.68 -
73.0 -
0.94-
60% of 45 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blesslyung plays

Across 282 matches blesslyung averages K/R 0.68, ADR 72.1 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 72.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 94 of 282 matches the rating was 1.10 or higher (33%), in 117 it was below 0.90. In 282 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. blesslyung loses the most ELO on Mirage (−150 ELO, win rate 36%). Things go best from match 5 of the day (+277 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +277 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.0, ELO +64, First kills +3 pp. Got weaker: Clutch 1v1 −19 pp. Unchanged in recent months: Headshots at 43%, Win rate at 53%. Last 30 days: 73 matches, win rate 53%, net ELO +235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.