blessju

Latvia
On FACEIT since 2018 223 matches tracked 21 matches in 30 days
Last updated:

How does blessju play?

Rating 1.05 (from 202 matches) K/R 0.72 ADR 80.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.7
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 17x 4K, 3 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ELO +84
= Stayed the same
Rating at 1.07, ADR at 82.7, Win rate at 51%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +90 ELO
24 matches · 38% win rate
On Thursdays +112 ELO, win rate 43%

blessju loses the most ELO from match 5 of the day: +90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 39%
0.70 better than 27%
77.7 better than 31%
1.04 right on the average
51% of 246 duels better than 46%
36% of 59 situations better than 43%
Dust 260
48% better than 33%
0.74 better than 46%
82.4 better than 55%
1.07 better than 56%
44% of 189 duels better than 13%
45% of 38 situations better than 69%
Ancient22
41% better than 15%
0.69 better than 19%
77.6 better than 25%
1.00 better than 32%
54% of 97 duels better than 59%
43% of 23 situations better than 60%
Inferno22
59% better than 55%
0.74 better than 34%
77.4 better than 18%
1.07 better than 40%
68% of 71 duels better than 97%
27% of 11 situations better than 23%
Nuke18
61% better than 70%
0.76 right on the average
82.7 better than 51%
1.10 better than 64%
65% of 95 duels better than 96%
60% of 10 situations better than 90%
Cache15
47% better than 25%
0.75 better than 53%
85.9 better than 69%
1.06 right on the average
68% of 73 duels better than 97%
45% of 11 situations better than 68%
Anubis14
57% -
0.69 -
78.9 -
0.99-
48% of 48 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blessju plays

Across 223 matches blessju averages K/R 0.72 and ADR 80.1; the rating across the 202 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 82 of 202 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 141 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. blessju loses the most ELO from match 5 of the day (+90 ELO, win rate 38%). Things go best on Mirage (+127 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: K/R +0.04, ELO +84. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.07, ADR at 82.7, Win rate at 51%. Last 30 days: 21 matches, win rate 33%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.