blessed83

Russia
51 matches tracked 51 matches in 30 days
Last updated:

How does blessed83 play?

Rating 1.03 K/R 0.76 ADR 84.6 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84% on level 4
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 10% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 87%
Opening duels won 56%+7 pp better than 95%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 33%
Clutch 1v2 won 9%−13 pp better than 4%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 39%
AWP share of kills 13%+2 pp better than 64%
K/D 1.00+0.04 better than 75%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.6 pp better than 92%
Rounds with 3K 3.9%+0.3 pp better than 70%
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 11x 4K, 3 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+5 pp better than 78%
Utility damage per round 5.5+1.7 better than 82%
Enemies flashed per round 0.29+0.05 better than 65%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 51 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.74 · Anubis

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 67%
0.77 better than 86%
88.6 better than 96%
1.01 better than 69%
62% of 102 duels better than 98%
13% of 8 situations better than 3%
Dust 216
25% better than 2%
0.76 better than 80%
84.6 better than 86%
1.03 better than 71%
51% of 74 duels better than 61%
43% of 7 situations better than 69%
Anubis7
29% -
0.80 -
82.1 -
1.16-
52% of 31 duels -
29% of 7 situations -
Ancient5
40% -
0.62 -
73.6 -
0.81-
43% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blessed83 plays

Across 51 matches blessed83 averages K/R 0.76, ADR 84.6 and a rating of 1.03. Biggest strength: Opening duels won at 56%. That is better than 95% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 17.0 kills per match, 41% of them headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Last 30 days: 51 matches, win rate 37%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.