blend-

Kosovo
On FACEIT since 2021 95 matches tracked 61 matches in 30 days
ELO ▲ 77
2,146
30-day peak: 2,146
Rank EU
#166,236
Kosovo #1,566 in Kosovo
Last updated:

How does blend- play?

Rating 1.20 K/R 0.87 ADR 93.4 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 95 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 2.5
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.20, ADR +13.7, Win rate +6 pp, ELO +252
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Inferno
  2. Reached level 10 · Inferno
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
33% better than 3%
0.88 better than 93%
97.1 better than 96%
1.19 better than 90%
55% of 102 duels better than 74%
20% of 20 situations better than 8%
Inferno22
55% better than 55%
0.95 better than 97%
98.1 better than 96%
1.32 better than 96%
60% of 94 duels better than 83%
54% of 13 situations better than 87%
Anubis16
50% better than 46%
0.79 better than 75%
89.5 better than 87%
1.11 better than 76%
51% of 63 duels right on the average
27% of 11 situations better than 22%
Ancient14
43% -
0.82 -
85.7 -
1.13-
54% of 61 duels -
25% of 8 situations -
Dust 29
56% -
0.87 -
96.7 -
1.20-
50% of 40 duels -
25% of 4 situations -
Vertigo6
83% -
0.94 -
98.9 -
1.34-
68% of 22 duels -
75% of 4 situations -
Overpass4
75% -
0.71 -
72.2 -
0.98-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blend- plays

Across 95 matches blend- averages K/R 0.87, ADR 93.4 and a rating of 1.20. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 45% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 54 of 95 matches the rating was 1.10 or higher (57%), in 22 it was below 0.90. In 73 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.28. Things go best on Mirage (+29 ELO, win rate 33%). Match no. 1 of the day goes best: 56% win rate, −7 ELO. Improved over the last three months: K/R +0.14, Rating +0.20, ADR +13.7, Win rate +6 pp, ELO +252. Got weaker: Headshots −4 pp. Last 30 days: 61 matches, win rate 51%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.