blckdout

Serbia
On FACEIT since 2023 362 matches tracked 92 matches in 30 days
ELO ▲ 143
2,052
30-day peak: 2,203
Rank EU
#219,122
Serbia #2,123 in Serbia
Last updated:

How does blckdout play?

Rating 1.02 K/R 0.74 ADR 78.8 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 362 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.0
Knife kills 2 in 362 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 54x 4K, 5 aces in 303 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.0, Headshots +3 pp, Win rate +11 pp, ELO +324
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 −46 ELO, win rate 46%
On Thursdays −204 ELO, win rate 38%

blckdout loses the most ELO in match 2 of the day: −123 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 34 · Cache
  4. Highest rating in a match: 2.52 · Cache
  5. Reached level 10 · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 75%
0.75 better than 54%
79.6 better than 45%
1.06 better than 60%
50% of 421 duels better than 44%
45% of 49 situations better than 71%
Dust 294
56% better than 68%
0.74 right on the average
79.6 better than 45%
1.03 better than 52%
51% of 440 duels right on the average
45% of 60 situations better than 74%
Anubis67
40% better than 18%
0.71 better than 35%
77.3 better than 31%
0.98 better than 32%
45% of 329 duels better than 18%
22% of 36 situations better than 14%
Ancient58
45% better than 28%
0.76 better than 57%
80.0 better than 42%
1.06 better than 61%
50% of 225 duels better than 40%
32% of 34 situations better than 34%
Nuke28
50% better than 36%
0.64 better than 11%
72.6 better than 17%
0.86 better than 5%
54% of 142 duels better than 59%
20% of 10 situations better than 9%
Cache16
44% -
0.73 -
76.3 -
1.04-
51% of 86 duels -
50% of 4 situations -
Inferno3
67% -
0.97 -
101.9 -
1.35-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blckdout plays

Across 362 matches blckdout averages K/R 0.74, ADR 78.8 and a rating of 1.02. Biggest strength: Headshot rate at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 95 matches. In 134 of 362 matches the rating was 1.10 or higher (37%), in 148 it was below 0.90. In 303 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: November 2026 at 1.13. blckdout loses the most ELO in match 2 of the day (−123 ELO, win rate 44%). Things go best on Dust 2 (+164 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, +94 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.0, Headshots +3 pp, Win rate +11 pp, ELO +324. Last 30 days: 92 matches, win rate 59%, net ELO +346.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.