black-_

Brazil
On FACEIT since 2017 461 matches tracked 59 matches in 30 days
ELO ▲ 106
2,663
30-day peak: 2,704
Rank SA ▲ 110 places
#655
Brazil #451 in Brazil
30 days · prev. #765 · best #551
Last updated:

How does black-_ play?

Rating 1.00 (from 322 matches) K/R 0.70 ADR 76.9 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.6 from the last 322
Knife kills 3 in 322 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 47x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.0
▼ Got worse
Win rate −5 pp, ELO −167

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −173 ELO
54 matches · 43% win rate
On Mirage −53 ELO
124 matches · 48% win rate
On Mondays −168 ELO, win rate 31%

black-_ loses the most ELO in match 3 of the day: −173 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
48% better than 32%
0.71 better than 32%
76.9 better than 27%
0.99 better than 31%
52% of 496 duels right on the average
24% of 76 situations better than 12%
Dust 262
47% better than 29%
0.69 better than 25%
76.3 better than 24%
0.99 better than 31%
53% of 247 duels better than 57%
32% of 28 situations better than 32%
Ancient60
57% better than 63%
0.74 better than 45%
79.5 better than 37%
1.03 better than 46%
54% of 279 duels better than 63%
43% of 40 situations better than 61%
Anubis31
48% better than 32%
0.73 better than 41%
78.4 better than 32%
1.00 better than 32%
52% of 118 duels right on the average
36% of 22 situations better than 45%
Nuke22
45% better than 19%
0.71 better than 31%
78.3 better than 35%
1.01 better than 42%
50% of 96 duels better than 36%
45% of 11 situations better than 66%
Cache17
47% -
0.64 -
71.5 -
0.95-
50% of 74 duels -
50% of 6 situations -
Inferno5
20% -
0.61 -
66.9 -
0.91-
36% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How black-_ plays

Across 461 matches black-_ averages K/R 0.70 and ADR 76.9; the rating across the 322 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Ancient with a 57% win rate in 60 matches. In 115 of 322 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 266 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. black-_ loses the most ELO in match 3 of the day (−173 ELO, win rate 43%). Things go best in match 1 of the day (+340 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +340 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −167. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.0. Last 30 days: 59 matches, win rate 51%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.