bl4meR

Russia
On FACEIT since 2020 320 matches tracked 183 matches in 30 days
ELO ▼ 48
2,577
30-day peak: 2,778
Rank EU
#42,323
Russia #12,109 in Russia
Last updated:

How does bl4meR play?

Rating 1.06 K/R 0.77 ADR 82.1 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.3
Zeus kills1 in 320 matches
Knife kills 4 in 320 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 37x 4K, 14 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.77, ADR at 82.1, Win rate at 50%, ELO at 2,577
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
88 matches · 45% win rate
On Dust 2 −90 ELO
77 matches · 47% win rate
On Saturdays +89 ELO, win rate 42%

bl4meR loses the most ELO on Mirage: −121 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 51 · Cache
  4. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
45% better than 21%
0.78 better than 66%
82.3 better than 56%
1.08 better than 63%
48% of 366 duels better than 28%
36% of 61 situations better than 46%
Dust 277
47% better than 31%
0.75 right on the average
79.5 better than 39%
1.05 right on the average
49% of 315 duels better than 34%
48% of 50 situations better than 75%
Ancient60
50% better than 40%
0.73 better than 39%
81.3 better than 47%
0.99 better than 31%
53% of 214 duels better than 59%
38% of 37 situations better than 53%
Anubis53
53% right on the average
0.81 better than 77%
85.7 better than 72%
1.12 better than 73%
52% of 232 duels right on the average
47% of 36 situations better than 71%
Inferno26
58% better than 58%
0.70 better than 19%
79.7 better than 28%
0.98 better than 15%
45% of 105 duels better than 7%
33% of 6 situations better than 33%
Cache12
58% -
0.82 -
83.8 -
1.16-
52% of 44 duels -
38% of 13 situations -
Nuke3
33% -
0.96 -
103.6 -
1.32-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bl4meR plays

Across 320 matches bl4meR averages K/R 0.77, ADR 82.1 and a rating of 1.06. Biggest strength: Utility damage per round at 5.3, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 126 of 320 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 252 matches with detailed stats: 37 4Ks and 14 aces. Best month by rating: June 2026 at 1.12. bl4meR loses the most ELO on Mirage (−121 ELO, win rate 45%). Things go best on Ancient (+64 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Rating +0.05, Headshots +2 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.1, Win rate at 50%, ELO at 2,577. Last 30 days: 183 matches, win rate 49%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.