bl4ckspell_

Germany
On FACEIT since 2018 150 matches tracked 28 matches in 30 days
Last updated:

How does bl4ckspell_ play?

Rating 0.95 K/R 0.68 ADR 77.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.94−0.09 · Ø 1.03 better than 17%
Pistol kills per match 2.1
Knife kills 2 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 20x 4K, 0 aces in 140 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +328
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 78.7, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
39 matches · 56% win rate
In match 1 of the day +27 ELO
42 matches · 48% win rate

bl4ckspell_ loses the most ELO on Ancient: −1 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.42 · Inferno
  4. Recorded match no. 100 · Cache
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
56% better than 66%
0.75 better than 53%
82.4 better than 55%
1.04 better than 53%
53% of 140 duels better than 56%
41% of 27 situations better than 60%
Inferno27
70% better than 95%
0.72 better than 35%
79.1 better than 34%
1.04 better than 43%
53% of 97 duels better than 54%
33% of 12 situations better than 37%
Mirage26
54% better than 59%
0.59 better than 3%
70.2 better than 7%
0.85 better than 4%
34% of 100 duels better than 1%
31% of 16 situations better than 28%
Cache20
50% better than 38%
0.66 better than 21%
80.8 better than 46%
0.88 better than 12%
51% of 107 duels better than 37%
27% of 11 situations better than 19%
Anubis15
40% better than 16%
0.63 better than 7%
71.1 better than 7%
0.85 better than 4%
41% of 76 duels better than 7%
38% of 8 situations right on the average
Nuke12
33% -
0.72 -
79.8 -
0.97-
58% of 48 duels -
50% of 6 situations -
Dust 28
50% -
0.66 -
79.6 -
0.91-
44% of 32 duels -
50% of 6 situations -
Vertigo3
67% -
0.70 -
84.9 -
1.09-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bl4ckspell_ plays

Across 150 matches bl4ckspell_ averages K/R 0.68, ADR 77.9 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 27 matches. In 47 of 150 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 140 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. bl4ckspell_ loses the most ELO on Ancient (−1 ELO, win rate 56%). Things go best in match 2 of the day (+62 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, −18 ELO. Improved over the last three months: Win rate +7 pp, ELO +328. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 78.7, Headshots at 48%. Last 30 days: 28 matches, win rate 64%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.