bk____

Uzbekistan
On FACEIT since 2022 172 matches tracked 104 matches in 30 days
ELO ▼ 68
2,083
30-day peak: 2,151
Rank EU
#200,475
Uzbekistan #1,219 in Uzbekistan
Last updated:

How does bk____ play?

Rating 0.90 K/R 0.64 ADR 72.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 172 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.3
Knife kills 4 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +16 pp, ELO +276
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.07, ADR −6.4, First kills −6 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.63 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
43 matches · 47% win rate
On Ancient −23 ELO
22 matches · 45% win rate
On Thursdays −23 ELO, win rate 24%

bk____ loses the most ELO on Mirage: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.68 · Ancient
  3. Reached level 10 · Ancient
  4. Most kills in a match: 37 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.67 better than 19%
73.1 better than 15%
0.94 better than 20%
51% of 239 duels right on the average
46% of 35 situations better than 76%
Mirage43
47% better than 32%
0.61 better than 5%
67.9 better than 4%
0.84 better than 4%
44% of 216 duels better than 13%
61% of 23 situations better than 95%
Ancient22
45% better than 28%
0.67 better than 17%
77.3 better than 27%
0.89 better than 10%
49% of 103 duels better than 34%
40% of 10 situations better than 58%
Nuke20
50% better than 36%
0.64 better than 11%
73.0 better than 18%
0.89 better than 10%
46% of 100 duels better than 19%
31% of 13 situations better than 33%
Anubis18
56% better than 67%
0.66 better than 15%
75.2 better than 19%
0.97 better than 29%
37% of 78 duels better than 2%
38% of 16 situations right on the average
Inferno10
50% -
0.59 -
73.1 -
0.85-
46% of 39 duels -
20% of 5 situations -
Cache6
33% -
0.64 -
72.0 -
0.88-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bk____ plays

Across 172 matches bk____ averages K/R 0.64, ADR 72.5 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 39 of 172 matches the rating was 1.10 or higher (23%), in 96 it was below 0.90. In 172 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. bk____ loses the most ELO on Mirage (−27 ELO, win rate 47%). Things go best in match 4 of the day (±0 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Headshots +10 pp, Win rate +16 pp, ELO +276. Got weaker: K/R −0.09, Rating −0.07, ADR −6.4, First kills −6 pp, Clutch 1v1 −12 pp. Last 30 days: 104 matches, win rate 49%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.