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bixs

Lithuania
On FACEIT since 2016 395 matches tracked 117 matches in 30 days
ELO ▲ 141
3,140
30-day peak: 3,386
Rank EU ▲ 1,449 places
#5,543
Lithuania #61 in Lithuania
30 days · prev. #6,992 · best #2,376
Last updated:
Next update possible in 1h 45m

How does bixs play?

Rating 0.99 K/R 0.69 ADR 73.0 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 395 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (54%).

Headshot rate 67%+13 pp · Ø 54% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.98−0.07 · Ø 1.05 better than 18%
Pistol kills per match 3.3
Knife kills 3 in 395 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 11%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 64x 4K, 4 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 74.2, Win rate at 50%, ELO at 3,140
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −306 ELO
72 matches · 46% win rate
In match 4 of the day −135 ELO
57 matches · 37% win rate
On Wednesdays +58 ELO, win rate 42%

bixs loses the most ELO on Dust 2: −306 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
48% better than 23%
0.66 better than 10%
69.4 better than 4%
0.95 better than 15%
45% of 382 duels better than 12%
39% of 82 situations right on the average
Ancient89
53% better than 43%
0.73 better than 37%
75.3 better than 16%
1.06 right on the average
51% of 318 duels better than 41%
33% of 64 situations better than 37%
Anubis84
52% better than 38%
0.74 better than 44%
79.0 better than 36%
1.05 better than 47%
48% of 348 duels better than 26%
43% of 46 situations better than 62%
Dust 272
46% better than 20%
0.67 better than 14%
70.3 better than 5%
0.95 better than 14%
45% of 293 duels better than 14%
44% of 34 situations better than 64%
Cache25
40% better than 7%
0.63 better than 4%
67.8 better than 2%
0.87 better than 2%
37% of 95 duels better than 1%
33% of 12 situations better than 37%
Nuke10
60% -
0.71 -
75.7 -
0.98-
44% of 43 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bixs plays

Across 395 matches bixs averages K/R 0.69, ADR 73.0 and a rating of 0.99. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.0, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 67% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 131 of 395 matches the rating was 1.10 or higher (33%), in 160 it was below 0.90. In 329 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. bixs loses the most ELO on Dust 2 (−306 ELO, win rate 46%). Things go best on Anubis (+153 ELO, win rate 52%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 74.2, Win rate at 50%, ELO at 3,140. Last 30 days: 117 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.