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billz

Russia
On FACEIT since 2026 441 matches tracked 70 matches in 30 days
ELO ▼ 127
3,674
30-day peak: 3,801
Rank EU ▼ 523 places
#780
Russia #245 in Russia
30 days · prev. #257 · best #257
Last updated:

How does billz play?

Rating 1.20 (from 429 matches) K/R 0.84 ADR 88.1 from 441 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 429 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.09).

Headshot rate 53%−1 pp · Ø 54% better than 43%
AWP share of kills 21%+8 pp · Ø 13% better than 79%
K/D 1.22+0.13 · Ø 1.09 better than 72%
Pistol kills per match 3.1 from the last 429
Zeus kills1 in 429 matches
Knife kills 14 in 429 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.5%).

2K rounds 15.7%+1.7 pp · Ø 14.0% better than 77%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 81%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 106x 4K, 14 aces in 368 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.33).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 4%
Enemies flashed per round 0.14−0.19 · Ø 0.33 better than 3%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, ELO +420
= Stayed the same
K/R at 0.84, Rating at 1.20, ADR at 88.3, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months unchanged at 0.84. Clearly above the average (0.77).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −298 ELO
200 matches · 51% win rate
On Dust 2 −156 ELO
65 matches · 49% win rate
On Saturdays +3 ELO, win rate 46%

billz loses the most ELO on Mirage: −298 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.45 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 58 · Ancient

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage200
51% better than 26%
0.85 better than 73%
88.9 better than 65%
1.20 better than 74%
56% of 1,025 duels better than 58%
37% of 120 situations better than 43%
Dust 265
49% better than 21%
0.80 better than 53%
84.6 better than 46%
1.16 better than 60%
49% of 266 duels better than 22%
42% of 43 situations better than 53%
Ancient55
58% right on the average
0.87 better than 82%
91.2 better than 78%
1.22 better than 82%
54% of 306 duels right on the average
35% of 40 situations better than 39%
Anubis50
68% better than 84%
0.88 better than 87%
91.1 better than 82%
1.26 better than 89%
62% of 218 duels better than 88%
41% of 27 situations better than 54%
Nuke33
48% better than 19%
0.83 better than 65%
85.1 better than 48%
1.16 better than 60%
58% of 145 duels better than 72%
60% of 20 situations better than 89%
Cache14
36% -
0.78 -
79.8 -
1.14-
48% of 61 duels -
38% of 8 situations -
Inferno10
40% -
0.77 -
79.3 -
1.07-
46% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How billz plays

Across 441 matches billz averages K/R 0.84 and ADR 88.1; the rating across the 429 rated matches is 1.20. Biggest strength: 3K rounds at 5.6%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Anubis with a 68% win rate in 50 matches. In 253 of 429 matches the rating was 1.10 or higher (59%), in 99 it was below 0.90. In 368 matches with detailed stats: 106 4Ks and 14 aces. Best month by rating: August 2026 at 1.28. billz loses the most ELO on Mirage (−298 ELO, win rate 51%). Things go best in match 3 of the day (+358 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +358 ELO. Improved over the last three months: Headshots +5 pp, ELO +420. Unchanged in recent months: K/R at 0.84, Rating at 1.20, ADR at 88.3, Win rate at 53%. Last 30 days: 70 matches, win rate 49%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.