bilaziik

Brazil
On FACEIT since 2019 281 matches tracked 76 matches in 30 days
ELO ▼ 76
2,360
30-day peak: 2,462
Rank SA ▼ 575 places
#2,008
Brazil #1,299 in Brazil
30 days · prev. #1,433 · best #1,433
Last updated:
Next update possible in 34m 6s

How does bilaziik play?

Rating 1.02 K/R 0.72 ADR 78.6 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 281 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 2.4
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 42x 4K, 2 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +336
= Stayed the same
K/R at 0.72, Rating at 1.02
▼ Got worse
ADR −4.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
52 matches · 54% win rate
In match 3 of the day −7 ELO
54 matches · 41% win rate
On Fridays −52 ELO, win rate 40%

bilaziik loses the most ELO on Anubis: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
47% better than 32%
0.72 better than 37%
79.4 better than 39%
1.02 better than 41%
47% of 356 duels better than 26%
29% of 41 situations better than 25%
Anubis52
54% better than 58%
0.72 better than 38%
79.5 better than 42%
1.04 right on the average
50% of 252 duels better than 39%
27% of 45 situations better than 23%
Ancient42
57% better than 64%
0.74 better than 43%
82.8 better than 53%
1.04 right on the average
51% of 242 duels better than 43%
47% of 17 situations better than 74%
Cache35
43% -
0.73 -
75.9 -
1.05-
53% of 157 duels -
41% of 27 situations -
Mirage29
59% better than 76%
0.64 better than 10%
70.2 better than 7%
0.94 better than 19%
40% of 139 duels better than 5%
23% of 13 situations better than 12%
Nuke23
61% better than 67%
0.72 better than 34%
79.3 better than 43%
1.02 better than 42%
55% of 107 duels better than 65%
35% of 17 situations better than 40%
Inferno15
27% better than 1%
0.70 better than 28%
78.0 better than 30%
0.99 better than 26%
45% of 77 duels better than 11%
33% of 6 situations better than 39%
Vertigo10
60% -
0.81 -
85.1 -
1.10-
65% of 46 duels -
50% of 6 situations -
Overpass3
67% -
0.72 -
76.9 -
1.06-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bilaziik plays

Across 281 matches bilaziik averages K/R 0.72, ADR 78.6 and a rating of 1.02. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 102 of 281 matches the rating was 1.10 or higher (36%), in 99 it was below 0.90. In 247 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. bilaziik loses the most ELO on Anubis (−53 ELO, win rate 54%). Things go best on Mirage (+54 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +11 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +336. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 0.72, Rating at 1.02. Last 30 days: 76 matches, win rate 47%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.