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bikkarn

Denmark
On FACEIT since 2017 351 matches tracked 99 matches in 30 days
ELO ▲ 154
2,609
30-day peak: 2,659
Rank EU
#39,568
Denmark #1,094 in Denmark
Last updated:

How does bikkarn play?

Rating 1.05 K/R 0.75 ADR 81.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 23%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.0
Knife kills 2 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 60%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 47x 4K, 4 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.9, Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −141 ELO
25 matches · 28% win rate
In match 1 of the day −110 ELO
80 matches · 41% win rate
On Cache −57 ELO
46 matches · 50% win rate

bikkarn loses the most ELO on Nuke: −141 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.94 · Mirage

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 62%
0.78 better than 66%
84.1 better than 65%
1.09 better than 66%
55% of 563 duels better than 70%
40% of 52 situations better than 56%
Dust 282
54% better than 56%
0.81 better than 77%
84.9 better than 67%
1.14 better than 77%
64% of 536 duels better than 96%
31% of 42 situations better than 30%
Cache46
50% better than 36%
0.77 better than 64%
84.7 better than 69%
1.09 better than 63%
59% of 231 duels better than 85%
44% of 25 situations better than 65%
Ancient43
53% right on the average
0.66 better than 12%
70.4 better than 4%
0.93 better than 15%
48% of 185 duels better than 26%
48% of 25 situations better than 72%
Anubis33
42% better than 16%
0.69 better than 22%
75.8 better than 21%
0.95 better than 18%
55% of 190 duels better than 66%
33% of 12 situations better than 37%
Nuke25
28% better than 1%
0.70 better than 23%
77.6 better than 27%
0.96 better than 19%
51% of 93 duels better than 36%
20% of 15 situations better than 9%
Inferno13
38% -
0.68 -
80.5 -
0.94-
41% of 64 duels -
67% of 3 situations -
Vertigo3
33% -
0.86 -
95.2 -
1.15-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bikkarn plays

Across 351 matches bikkarn averages K/R 0.75, ADR 81.3 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 106 matches. In 150 of 351 matches the rating was 1.10 or higher (43%), in 118 it was below 0.90. In 308 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. bikkarn loses the most ELO on Nuke (−141 ELO, win rate 28%). Things go best in match 2 of the day (+95 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +95 ELO. Improved over the last three months: ELO +122. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.9, Win rate at 49%. Last 30 days: 99 matches, win rate 53%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.