bihgz1

USA
On FACEIT since 2025 237 matches tracked 48 matches in 30 days
ELO ▲ 439
2,014
30-day peak: 2,014
Rank NA ▲ 1,392 places
#7,837
USA #6,025 in USA
30 days · prev. #9,229 · best #7,458
Last updated:

How does bihgz1 play?

Rating 0.99 K/R 0.73 ADR 78.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 26x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +463
= Stayed the same
K/R at 0.74, ADR at 80.4, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −288 ELO
62 matches · 45% win rate
On Mirage −15 ELO
67 matches · 49% win rate
On Fridays −95 ELO, win rate 41%

bihgz1 loses the most ELO on Dust 2: −288 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.00 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient
  5. Most kills in a match: 48 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 41%
0.71 better than 39%
76.8 better than 32%
0.96 better than 29%
50% of 269 duels better than 46%
36% of 39 situations better than 45%
Dust 262
45% better than 28%
0.74 better than 53%
80.5 right on the average
1.00 better than 39%
54% of 282 duels better than 68%
32% of 37 situations better than 31%
Ancient35
54% better than 61%
0.69 better than 25%
79.2 better than 39%
0.93 better than 17%
46% of 156 duels better than 21%
21% of 19 situations better than 11%
Anubis28
61% better than 84%
0.77 better than 68%
82.7 better than 64%
1.04 better than 58%
55% of 112 duels better than 72%
39% of 18 situations better than 53%
Nuke17
47% better than 23%
0.69 better than 28%
75.1 better than 25%
0.94 better than 24%
62% of 37 duels better than 93%
33% of 9 situations better than 40%
Cache15
60% -
0.73 -
77.8 -
1.00-
45% of 55 duels -
13% of 8 situations -
Inferno13
62% -
0.76 -
78.3 -
1.12-
46% of 39 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bihgz1 plays

Across 237 matches bihgz1 averages K/R 0.73, ADR 78.9 and a rating of 0.99. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 80 of 237 matches the rating was 1.10 or higher (34%), in 97 it was below 0.90. In 188 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. bihgz1 loses the most ELO on Dust 2 (−288 ELO, win rate 45%). Things go best on Ancient (+93 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +463. Unchanged in recent months: K/R at 0.74, ADR at 80.4, Win rate at 52%. Last 30 days: 48 matches, win rate 58%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.