biguzera-
How does biguzera- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength68% of opening duels won and so well above the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.28 K/D and so well above the average (1.05).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: July 2026 with 1.03. Last 3 months: 0.85 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.44.
Damage per round (ADR)
Best month: July 2026 with 100.6. Last 3 months: 91.2 (at the start 84.3). Well above the average (81.2).
Share of headshot kills
Best month: February 2026 with 56%. Last 3 months: 50% (at the start 55%). Clearly below the average (53%).
Matches won (win rate)
Best month: May 2026 with 100%. Last 3 months: 75% (at the start 69%). Well above the average (52%).
Best month: February 2026 with 3,505. Last 3 months: 3,264 (at the start 3,572).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
biguzera- loses the most ELO on Dust 2: −50 ELO, 79% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 1.92 · Dust 2
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How biguzera- plays
Across 95 matches biguzera- averages K/R 0.82 and ADR 88.0; the rating across the 45 rated matches is 1.28. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 79% win rate in 24 matches. In 34 of 45 matches the rating was 1.10 or higher (76%), in 6 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.44. biguzera- loses the most ELO on Dust 2 (−50 ELO, win rate 79%). Things go best on Mirage (+158 ELO, win rate 73%). Improved over the last three months: K/R +0.08, ADR +6.9, Win rate +6 pp. Got weaker: Headshots −5 pp, ELO −308. Last 30 days: 9 matches, win rate 67%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.