bigpento23

Sweden
On FACEIT since 2014 114 matches tracked 64 matches in 30 days
ELO ▲ 291
2,011
30-day peak: 2,062
Rank EU
#252,471
Sweden #6,113 in Sweden
Last updated:

How does bigpento23 play?

Rating 1.21 (from 64 matches) K/R 0.78 ADR 83.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 64 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 5% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 37%+25 pp · Ø 12% better than 99%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.2
Knife kills 3 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 23x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, ADR +13.6, Win rate +11 pp
= Stayed the same
ELO at 2,011
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.85 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −58 ELO, win rate 49%
On Fridays −27 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
66% better than 92%
0.79 better than 73%
84.6 better than 70%
1.24 better than 94%
66% of 130 duels better than 99%
47% of 17 situations better than 75%
Dust 230
60% better than 80%
0.81 better than 79%
86.0 better than 75%
1.20 better than 90%
64% of 88 duels better than 96%
64% of 11 situations better than 96%
Nuke16
44% better than 24%
0.79 better than 65%
84.9 better than 64%
1.24-
50% of 26 duels better than 39%
57% of 7 situations better than 91%
Ancient9
33% -
0.70 -
79.2 -
1.08-
56% of 16 duels -
25% of 4 situations -
Train7
43% -
0.66 -
74.2 -
-
-
-
Cache6
50% -
0.89 -
93.6 -
1.24-
67% of 33 duels -
33% of 6 situations -
Anubis3
33% -
0.56 -
59.7 -
0.96-
0% of 2 duels -
100% of 1 situations -
Inferno3
67% -
0.94 -
88.7 -
1.34-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bigpento23 plays

Across 114 matches bigpento23 averages K/R 0.78 and ADR 83.6; the rating across the 64 rated matches is 1.21. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Mirage with a 66% win rate in 38 matches. In 37 of 64 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 64 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: November 2026 at 1.26. Things go best on Dust 2 (+125 ELO, win rate 60%). Improved over the last three months: K/R +0.16, ADR +13.6, Win rate +11 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,011. Last 30 days: 64 matches, win rate 59%, net ELO +372.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.