biglabil

Czech Republic
On FACEIT since 2021 281 matches tracked 56 matches in 30 days
ELO ▲ 142
2,670
30-day peak: 2,675
Rank EU
#30,663
Czech Republic #260 in Czech Republic
Last updated:

How does biglabil play?

Rating 0.96 K/R 0.72 ADR 81.8 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.5
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 47x 4K, 3 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether biglabil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 281 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
41 matches · 41% win rate
On Mirage −74 ELO
74 matches · 54% win rate
On Thursdays −17 ELO, win rate 43%

biglabil loses the most ELO in match 1 of the day: −102 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 46 · Ancient
  4. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 57%
0.73 better than 42%
82.0 better than 54%
1.00 better than 35%
52% of 456 duels right on the average
54% of 35 situations better than 89%
Ancient54
46% better than 26%
0.72 better than 33%
83.4 better than 57%
0.97 better than 24%
45% of 374 duels better than 15%
42% of 24 situations better than 58%
Dust 253
43% better than 17%
0.75 right on the average
84.1 better than 65%
1.00 better than 35%
51% of 337 duels better than 46%
25% of 20 situations better than 16%
Anubis48
46% better than 24%
0.67 better than 14%
77.0 better than 24%
0.88 better than 5%
47% of 339 duels better than 23%
40% of 20 situations better than 55%
Inferno35
63% better than 71%
0.69 better than 17%
82.7 better than 40%
0.93 better than 7%
49% of 229 duels better than 24%
36% of 11 situations better than 43%
Cache8
63% -
0.72 -
80.8 -
0.97-
47% of 57 duels -
0% of 4 situations -
Nuke8
50% -
0.69 -
78.9 -
0.90-
47% of 62 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How biglabil plays

Across 281 matches biglabil averages K/R 0.72, ADR 81.8 and a rating of 0.96. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Inferno with a 63% win rate in 35 matches. In 94 of 281 matches the rating was 1.10 or higher (33%), in 126 it was below 0.90. In 281 matches with detailed stats: 47 4Ks and 3 aces. biglabil loses the most ELO in match 1 of the day (−102 ELO, win rate 41%). Things go best in match 3 of the day (+255 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +255 ELO. Last 30 days: 56 matches, win rate 54%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.