big_aura

Russia
On FACEIT since 2023 172 matches tracked 11 matches in 30 days
Last updated:

How does big_aura play?

Rating 1.14 K/R 0.81 ADR 85.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.6
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 97%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 19x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +86
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 86.8, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −210 ELO
36 matches · 53% win rate
On Anubis −155 ELO
30 matches · 30% win rate
Between 6:00 and 12:00 −329 ELO, win rate 38%
On Tuesdays −87 ELO, win rate 41%

big_aura loses the most ELO on Ancient: −210 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 39%
0.77 better than 61%
83.8 better than 62%
1.09 better than 65%
49% of 271 duels better than 35%
38% of 40 situations right on the average
Ancient36
53% right on the average
0.89 better than 94%
90.9 better than 86%
1.28 better than 96%
62% of 125 duels better than 95%
44% of 27 situations better than 65%
Anubis30
30% better than 1%
0.78 better than 66%
82.0 better than 53%
1.07 better than 57%
54% of 117 duels better than 62%
32% of 19 situations better than 33%
Dust 227
63% better than 85%
0.78 better than 65%
83.5 better than 61%
1.12 better than 71%
52% of 101 duels right on the average
22% of 18 situations better than 11%
Nuke10
40% -
0.84 -
89.7 -
1.21-
50% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How big_aura plays

Across 172 matches big_aura averages K/R 0.81, ADR 85.5 and a rating of 1.14. Biggest strength: K/D at 1.19, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 92 of 172 matches the rating was 1.10 or higher (53%), in 47 it was below 0.90. In 80 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. big_aura loses the most ELO on Ancient (−210 ELO, win rate 53%). Things go best on Dust 2 (+103 ELO, win rate 63%). Match no. 2 of the day goes best: 54% win rate, −2 ELO. Improved over the last three months: Win rate +12 pp, ELO +86. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 86.8, Headshots at 52%. Last 30 days: 11 matches, win rate 36%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.