big-bin

Kosovo
On FACEIT since 2022 290 matches tracked 70 matches in 30 days
ELO ▲ 10
2,044
30-day peak: 2,166
Rank EU
#227,589
Kosovo #2,166 in Kosovo
Last updated:

How does big-bin play?

Rating 0.96 (from 250 matches) K/R 0.69 ADR 76.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.94−0.09 · Ø 1.03 better than 17%
Pistol kills per match 2.8
Zeus kills2 in 290 matches
Knife kills 4 in 290 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 30x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3, Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, Win rate at 48%, ELO at 1,995
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
66 matches · 52% win rate
In match 1 of the day −2 ELO
60 matches · 40% win rate
On Mondays +52 ELO, win rate 41%

big-bin loses the most ELO on Mirage: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 57 · Anubis

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% right on the average
0.66 better than 15%
72.7 better than 14%
0.90 better than 11%
43% of 259 duels better than 11%
54% of 26 situations better than 88%
Dust 264
42% better than 17%
0.67 better than 18%
75.3 better than 22%
0.98 better than 30%
49% of 222 duels better than 37%
13% of 24 situations better than 3%
Ancient46
61% better than 81%
0.75 better than 53%
82.0 better than 54%
1.02 better than 45%
52% of 192 duels right on the average
30% of 30 situations better than 30%
Anubis43
53% better than 56%
0.75 better than 54%
82.4 better than 57%
1.02 better than 46%
59% of 188 duels better than 87%
38% of 21 situations right on the average
Inferno41
51% better than 43%
0.67 better than 16%
75.0 better than 19%
0.93 better than 11%
42% of 154 duels better than 6%
25% of 12 situations better than 19%
Cache20
25% better than 1%
0.58 better than 6%
65.0 better than 6%
0.84 better than 8%
48% of 89 duels better than 28%
57% of 7 situations better than 87%
Nuke10
30% -
0.69 -
74.2 -
0.97-
56% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How big-bin plays

Across 290 matches big-bin averages K/R 0.69 and ADR 76.2; the rating across the 250 rated matches is 0.96. Biggest strength: Utility damage per round at 5.5, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 78 of 250 matches the rating was 1.10 or higher (31%), in 119 it was below 0.90. In 190 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. big-bin loses the most ELO on Mirage (−25 ELO, win rate 52%). Things go best on Anubis (+55 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +4 ELO. Improved over the last three months: ADR +4.3, Headshots +2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, Win rate at 48%, ELO at 1,995. Last 30 days: 70 matches, win rate 53%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.