biersan

Ukraine
On FACEIT since 2021 110 matches tracked 29 matches in 30 days
Last updated:

How does biersan play?

Rating 1.29 K/R 0.91 ADR 98.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 110 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 3 in 110 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 36x 4K, 4 aces in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +14.7
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −9 pp, ELO −132

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 0.99 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.84 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
69% better than 95%
0.95 better than 98%
101.3 better than 98%
1.33 better than 98%
64% of 193 duels better than 98%
37% of 19 situations better than 46%
Dust 232
50% right on the average
0.91 better than 96%
99.3 better than 97%
1.28 better than 95%
68% of 204 duels better than 99%
54% of 13 situations better than 87%
Ancient12
42% -
0.80 -
86.3 -
1.12-
51% of 73 duels -
40% of 5 situations -
Anubis8
38% -
1.11 -
113.8 -
1.61-
70% of 53 duels -
17% of 6 situations -
Cache8
38% -
0.88 -
91.0 -
1.26-
62% of 39 duels -
17% of 6 situations -
Inferno7
57% -
1.05 -
111.8 -
1.48-
60% of 52 duels -
33% of 3 situations -
Nuke4
25% -
0.75 -
84.5 -
1.09-
52% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How biersan plays

Across 110 matches biersan averages K/R 0.91, ADR 98.0 and a rating of 1.29. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 50% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 79 of 110 matches the rating was 1.10 or higher (72%), in 15 it was below 0.90. In 88 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.50. Things go best in match 2 of the day (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: K/R +0.14, Rating +0.21, ADR +14.7. Got weaker: Win rate −9 pp, ELO −132. Unchanged in recent months: Headshots at 50%. Last 30 days: 29 matches, win rate 52%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.