biebs

New Zealand
On FACEIT since 2016 386 matches tracked 70 matches in 30 days
ELO ▲ 150
2,923
30-day peak: 2,929
Rank OCE ▲ 64 places
#69
New Zealand #9 in New Zealand
30 days · prev. #133 · best #69
Last updated:

How does biebs play?

Rating 1.16 (from 271 matches) K/R 0.85 ADR 91.2 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 271 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.7 from the last 271
Knife kills 11 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (13.7%).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 87%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 54x 4K, 6 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 90.4, Headshots at 51%, Win rate at 51%, ELO at 2,901
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months unchanged at 0.85. Clearly above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −89 ELO
24 matches · 38% win rate
In match 2 of the day −86 ELO
55 matches · 42% win rate
Between 0:00 and 6:00 −52 ELO, win rate 46%
On Mondays −172 ELO, win rate 39%

biebs loses the most ELO on Cache: −89 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 53%
0.81 better than 74%
86.8 better than 74%
1.14 better than 76%
52% of 289 duels right on the average
39% of 44 situations better than 52%
Dust 267
51% better than 41%
0.87 better than 90%
92.8 better than 90%
1.20 better than 86%
53% of 269 duels better than 55%
46% of 39 situations better than 71%
Ancient57
58% better than 65%
0.81 better than 74%
88.0 better than 76%
1.13 better than 73%
53% of 246 duels better than 55%
58% of 33 situations better than 90%
Anubis31
48% better than 31%
0.88 better than 93%
95.8 better than 96%
1.24 better than 92%
61% of 124 duels better than 89%
30% of 20 situations better than 28%
Cache24
38% better than 5%
0.79 right on the average
83.6 better than 45%
1.10 better than 47%
47% of 101 duels better than 13%
50% of 12 situations better than 74%
Nuke12
58% -
0.84 -
87.4 -
1.15-
63% of 48 duels -
33% of 12 situations -
Inferno6
50% -
0.80 -
83.8 -
1.06-
50% of 38 duels -
0% of 2 situations -
Vertigo5
60% -
0.85 -
85.0 -
1.18-
67% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How biebs plays

Across 386 matches biebs averages K/R 0.85 and ADR 91.2; the rating across the 271 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 91.2, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 57 matches. In 150 of 271 matches the rating was 1.10 or higher (55%), in 68 it was below 0.90. In 214 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. biebs loses the most ELO on Cache (−89 ELO, win rate 38%). Things go best from match 5 of the day (+86 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, −9 ELO. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 90.4, Headshots at 51%, Win rate at 51%, ELO at 2,901. Last 30 days: 70 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.